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Voxel Quest - Interview @ Cliqist

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 21, 2014.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Greg Micek of Cliqist took the time to interview Gavan Woolery, and ask him a few questions about his new Kickstarter game Voxel Quest. Here is a small sample.

    Cliqist : What is Voxel Quest? What makes it special?

    Gavan Woolery : Voxel Quest is two things: a game and an engine. Most people would say "pick one" but I am just building a game and the engine is a side-effect. It is a fairly unique engine so it would be a shame not to open it up and share it with others. Most of all, I am only one person and I probably cannot build anything nearly as cool as other people might be able to with the engine. Keep in mind many games were conceived as mods, including Portal, DoTA, Team Fortress, Counterstrike, Gary's Mod, etc.

    On the game side, the simplest comparison I can make is Dwarf Fortress. But it has a few game modes, including a sandbox/ruleless mode designed for people who want to easily implement their favorite tabletop game, where you can play a virtual dungeon master and spawn items / enemies / events, place characters, place buildings, and so forth. These two modes are pretty closely tied together as the tools I use to test are the same tools used in the sandbox. The primary difference between the game and sandbox mode is that you are passing some control to the AI when you play in game-mode.​
     
    Last edited by a moderator: Sep 19, 2015
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