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Gabriel Knight: - Interview @ Game Plane

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 29, 2014.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Game Plane took the time to ask Jane Jensen a few questions about her favorite adventures, and the remake of the recently released Gabriel Knight.

    Reproductions of old videogame series are often made for casual gamers. Should we expect a softer version of Gabriel Knight? Or does death once again lurk around every corner?

    All of the original deaths are still present in this one, but we have added things like a retry that will take you back to just before you died. I think it's a good update to have-you still have the death, and it's still smart to save your game. But you won't die and have to replay a large portion of the game, either.

    What's your game's main target group?

    There's the obvious group of fans and players of the original GK games, and adventure game fans in general. I think the game and story appeal a lot to that more casual audience as well.

    How do you want to introduce players to the game, who are not familiar with it at the time being?

    We've added a few things to make the game friendly to new players. There are tutorial tips when you encounter anything for the first time, like the inventory or the dialogue system. There's a First Time User Experience that tells you what everything on the screen does. We've added some in-game hints and the journal that recaps all of the important information you learn as you go. The essential dialogue topics have been highlighted in most cases, as well. We've spread the information more evenly throughout the game as well, so players aren't overwhelmed with too much on Day 1.​
     
    Last edited by a moderator: Sep 19, 2015
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