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Wasteland 2 - Interview @ Zero1Gaming

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 31, 2014.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Zero1Gaming took the time to interview Project Lead Chris Keenan of InXile, and asked him a few questions about the released RPG game Wasteland 2.

    What was the biggest challenge during the development process?

    I think our biggest challenge was the moving goal posts of a release date. We originally asked for $900,000 when we began the Kickstarter. We felt like with that amount of development budget and the initial design, we would be able to complete it in 18 months. It was quite a bit more popular than we thought and we now had a budget of 3 million. This creates a very different production plan. As we worked on the game, we had a few other influxes of cash that allowed us to continue to improve it. We were selling late backer copies and also had a solid showing in Steams Early Access. Brian wanted to make Wasteland as good as possible so we rolled all of this money back into the game instead of booking it as profit. His goal the entire time was to build something that would blow people away.​
     
    Last edited by a moderator: Sep 19, 2015
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