1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Wasteland 2 - Review @ RPG Codex

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 22, 2014.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,425
    Likes Received:
    30
    [​IMG]Vault Dweller and Eric S have reviewed this game for RPGCodex.
    A quote about the setting:

    Setting & Atmosphere
    Wasteland takes places in an over-the-top post-apocalyptic universe that doesn't concern itself with realism... It's a Philip K. Dick-esque version of post-apocalypse, governed not by the most likely survival scenarios but rather by "but what if..." possibilities; weird, strange, yet undeniably fun... t's hard not to smile when you hear a choir singing "James King foresaw the doom of all, His book predicting man's great fall, And bade brave men to light the way, For those who lived through judgment day..." on the radio while traveling. I'd say it's this attention to detail, the well-presented moral dilemmas and the reactivity that make this world interesting and definitely worth exploring.​
    A quote on skill use:

    Skill Use
    Most skills are useful, used often, and require constant investing, which is a good thing. I split my skills between 4 characters, creating a leader/talker, scientist/healer, container opener (lockpicking, safecracking, alarm disarming, trap removing) and a 'significant other' (perception, weaponsmithing, toaster repair). Originally, I was planning to put a couple of points in non-combat skills and focus on weapon skills, but I had to keep all skills as high as I could and ended up leaving many unopened containers, unexplored dialogue options and various untouched items of interest.​
    A quote on quest design:

    NPCs comment on everything, making quips about quests you've completed and things you've done. Radio chatter scolds or congratulates you on your failures and successes. Even when the choices you've made don't have major consequences, everyone always has something to say about it. The game tracks and acknowledges every single thing you do down to the equipment you're using, which can be mind-boggling at times. ​
     
    Last edited by a moderator: Sep 19, 2015
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.