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Dragon Age: Inquisition - Impressions @ Inc Gamers

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 23, 2014.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Tim McDonald from Inc Gamers has written a piece about his first impressions playing Dragon Age: Inquisition. A quote in Bioware has marketed this game:

    But BioWare have been making all the right noises about Dragon Age: Inquisition. It'll have a tactical camera, they say; it's being designed primarily for PC, they say. Considering the ludicrous Kickstarter and post-Kickstarter success of several other tactical CRPGs (Project Eternity/Pillars of Eternity, Divinity: Original Sin, Wasteland 2,Torment: Tides of Numenera...) it's not entirely impossible that EA has actually taken notice of this and said "oh, go on then, make a proper CRPG."​
    A quote on the options when starting the game:

    Graphics aside, there are a number of other options. There are subtitles for both ambient dialogue and full conversations, and there are separate options for text and speech language (although in my version the only available language is English, so that's kinda superfluous to me). There's even a Friendly Fire option for that full Dragon Age: Origins experience, but as it's turned off by default, I'm not touching it. While I miss having to very carefully aim my abilities, if Dragon Age: Inquisition wasn't designed around friendly fire then I suspect turning it on would make me very sad, very quickly.​
    A quote on the tactical camera:

    I ****ing hate the tactical camera. It is incredibly, absurdly, stupendously useless. The tactical combat itself might be fine - it's got auto-pauses, and I can select skills and click on enemies, and I can even see which other characters I've assigned to attacking that enemy and what skill they're going to use. That's pretty great. I still can't shake off the MMO feeling for some reason, and I've still got worries that the game was designed to be played in the third-person view and the tactical combat was slapped on afterwards, but there's clearly been at least some thought given to battling in this way.​
     
    Last edited by a moderator: Sep 19, 2015
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