1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

DA:Inquisition - Jaws Of Hakkon Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 26, 2015.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,420
    Likes Received:
    30
    [​IMG]PC Gamer interviewed BioWare Producer Chris Pickford about the just released DLC Jaws of Hakkon, and the developer's plan for the future of Dragon Age: Inquisition.

    What were your goals when planning out this first DLC? Presumably it's been in the works for a while.

    We started this during the certification period of Inquisition. What we really wanted to do was marry the size of our exploration areas with the complexity of our plot areas-to try and get a 'critical path' plot style, which has 2000+ of dialogue, and marry that with our exploration areas which offer a huge amount of space.

    With Jaws of Hakkon, what we've tried to do is thread the critical path narrative, the cutscenes and ambient storytelling through a large vertical space. Somewhere where you can climb up trees and go into the depths as well-but when you go through the plotline it's got cinematics and high-quality character moments as well.​
    Based on the interview, more small DLC like Jaws of Hakkon is the future plan.

    Is this template, an expansion that costs this much and includes this much stuff-is that the pattern going forward for singleplayer Inquisition DLC?

    This is our first look at it. In this day and age in the games industry there's no such thing as a template-at least in terms of a BioWare experience. We've seen that with Mass Effect. There are different types of content and, honestly, it's a very long complicated and difficult process to figure that out.

    At this point we've tried to merge the critical path, the exploration experience and the dungeon experience into one coherent, long quest. We're hoping that fans enjoy that, but obviously what we're looking for now is feedback.​
     
    Last edited by a moderator: Sep 19, 2015
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.