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Dungeons Of Aledorn - Mechanics & Oculus Rift

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 28, 2015.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The latest Kickstarter update from Team 21 for Dungeons Of Aledorn talks about game mechanics once again, and they test out the game on the Oculus Rift.


    Game Mechanics Part 3 + Testing the Oculus rift
    In today's update, we'll continue our series about the game mechanics of DoA; concentrating on the camping and its GUI. Camping is an important part of our game, as you'll be travelling a lot between various locations and good camping management will be necessary to survive the trip, and to overcome the hardships that will often await you at your destination.

    Testing oculus rift
    As we reported at the start of the campaign, we tested whether Dungeons of Aledorn was suitable for the Oculus Rift platform. The tests on the device are mainly focused on by our graphic designer, Jarda Šlajch and he's already achieved considerable progress. When working with Oculus Rift, we ran in particular problem with the GUI to cooperate with the movement of the players head. We're pleased to say that this problem has been solved and today we'd like you to see how Dungeons of Aledorn looks through the eyes of a wearer of this virtual reality device.​
     
    Last edited by a moderator: Sep 19, 2015
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