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Piranha Bytes - Facts and Information about the new Project @ World of Risen

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 29, 2015.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]World of Risen has collected quite a few facts about Piranha Bytes' new project:

    Facts and information
    Production information
    • Jenny confirmed that Piranha Bytes are working on a new project!
    • Work on the new project started in early 2014. (Most likely the pre-production, brainstorming part)
    • The new project will most likely be a DX11 one
    • Björn Pankratz is the Project Manager. He has also been PM for Gothic II: Night of the Raven add-on, Risen 2 (together with Mike Hoge) and Risen 3.
    • Mike Hoge (PM for Gothic 1 - Risen 2) will not be involved with the new project, and neither will be Mattias Filler, Kai Rosenkranz or Ralf Marczinzik. (see current and past members of Piranha Bytes)
    • There will be a different composere than Risen 3.
    • The music will be darker.
    • No recycled assets will be used from previous games, like Risen 3 used from Risen 2.
    • The graphical design will still be stylized/a bit cartoonish, but in a darker, less colourful, more adult way.
    Technical information
    • Platform: *SPECULATION* The project will be developed for PC, Xbox One and PlayStation 4.
    • Engine: The same in-house engine used by Piranha Bytes since Risen 1, updated to the present technology (i.e. DX11).
    Gameplay information
    Story & setting
    • The new game will have a happier/more satisfactory ending than Risen 3.
    • The game will be structured into chapters.
    • Playing with a party of NPCs will be optional as a rule.
    • Different kinds of environment, though the diversity of which remains be seen.
    • The player will interact with at least on non-human species.
    • Apparently there will be a big unitary landmass rather than a fragmented map.
    • The game will feature relatively small settlements, none the size of Khorinis (Gothic 2), but larger than the mage settlement in Risen 3.
    • There will be no ships.
    Activities
    • The climbing will again be scripted.
    • There will be swimming.
    • There will be no Quick Time Events!
    • The inventory will again be unlimited.
    • More NPCs will be killable in the new project, not just quest-related kills.
    • There will be teachers and a crafting system which allows the player to craft more than just weapons.
    • There will be different factions granting special abilities and weapon skills upon joining them.
    • The hero will be able to sleep.
    • The inventory will be redesigned.
    Combat
    • There will be difficulty level from which the player can choose.
     
    Last edited by a moderator: Dec 29, 2017
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