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Baldur's Gate 2: Shadows of Amn For posts concerning the second part of the Baldur's Gate saga without the Throne of Bhaal expansion installed. (Check out our BG2 Online Walkthrough). Posting anything ToB-related should not be done in this forum. If you start a thread with ToB content, it will be moved to our ToB forum.
NOTE: If you have installed the BG1Tutu or BG Trilogy mods, or intend to play with them installed, you should be posting in our ToB forum!

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Old Wed, 18th May '05, 2:12am   #1
Alynn'nari
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I was wondering how I create custom class kits for BGII?
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Old Wed, 18th May '05, 3:34am   #2
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BG2 Kit Creation Series - by CamDawgEnjoy.
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BG2 Fixpack

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Old Wed, 18th May '05, 4:41am   #3
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Looks like CamDawg beat me to the punch.
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Old Wed, 18th May '05, 6:40am   #4
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Thank you for that I will have to post the ideas I have once I am done!
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Old Wed, 18th May '05, 3:26pm   #5
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use IEEP
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Old Thu, 19th May '05, 11:26am   #6
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It would be nice to see a druid/bard character with an Irish accent!
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Old Mon, 23rd May '05, 2:07am   #7
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Ummm that can't be done.
Anyway I need a bit of help with my kits as it comes up with an parse error.
It says it can not create the kit.2da file.

I belive it is to do with this line of code.

path to your CLAB-style 2da file
~Druid_Remix/Seashield/C!Seashiel.2da~
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Old Tue, 24th May '05, 7:56pm   #8
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What is the exact error message? Does that file exist in the path specifief?

A point to note (which could be the error) is that filenames are limited to 8 characters maximum, which C!Seashiel exceeds by 2.
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Old Wed, 25th May '05, 6:56am   #9
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do I have to create the .2da file?
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Old Wed, 25th May '05, 7:52pm   #10
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Yes... that file controls the abilities your kit will gain at various levels. It's detailed in the tutorials CamDawg linked to previously.
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Old Sat, 28th May '05, 4:43am   #11
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Silly me I over looked that.
Well here is the error I get.

ERROR: error loading [Druid_Remix/Seashield/C!Seashi.2da]

[ June 08, 2005, 03:06: Message edited by: Alynn'nari ]
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Old Wed, 31st Aug '05, 9:05am   #12
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Well, I manged to fix it so it installs, but i have a few problems.

1. it installs as a cleric kit, when it should be a bard kit.

2. the class name does not show up as the kits name but as the true class.
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Old Sat, 3rd Sep '05, 11:12pm   #13
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Hmm... I dont want to make a new kit perse, but I want to make it so my Bard Skald can have thief abilities, namely disable traps, and unlock, I could really careless about the pickpocket ability since I never use it.

So does anyone know how to go about doing that? Just giving the chara points in those abilities with shadow keeper doesnt work.
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Old Sun, 4th Sep '05, 8:45pm   #14
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Quote:
1. it installs as a cleric kit, when it should be a bard kit.

2. the class name does not show up as the kits name but as the true class.
1. In the line where you type the kit usability flag and class number you probably put the number for Cleric and not Bard, and/or you're adding to K_C_X.2DA files as opposed to the Bard ones. Take a look at the code ingame for Bards and their kits for an idea of what it should be (I don't recall the numbers offhand).

2. Are you sure you set them correctly in the tp2?

Quote:
Hmm... I dont want to make a new kit perse, but I want to make it so my Bard Skald can have thief abilities, namely disable traps, and unlock, I could really careless about the pickpocket ability since I never use it.

So does anyone know how to go about doing that? Just giving the chara points in those abilities with shadow keeper doesnt work.
Cam replied to this query at G3 too. In short, it is not possible cleanly due to hardcoded issues. You might be able to cheat it by adding skill points with Shadowkeeper and then using a hotkey-based script to perform the actions. The closed 'proper' solution I could think of would be to make a Thief kit with some abilities of the Skald.
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Old Sun, 4th Sep '05, 9:18pm   #15
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ok how would you make a hotkey script?

Im not sure why its not possible though, there is a thief button on the bard's interface... unless theres different buttons for pick lock and disable traps... I know that there is a different button for find traps though...

So I could live with the hotkey script...
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Old Mon, 5th Sep '05, 6:34pm   #16
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It's not possible because thief skills and buttons are hardcoded by the game. Although theives use the same button for the various skills, the bard one is keyed only to Pick Pockets.

For a list of scripting actions and triggers which might be useful, check out the IESDP: http://iesdp.gibberlings3.net
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Old Wed, 7th Sep '05, 9:00am   #17
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Thanks, i will have to look into that.
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Old Fri, 9th Sep '05, 6:40am   #18
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Well I have fix my kit problems, I just need to add a few tweaks to it.

Can any tell me how to add kit special abilities?
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Old Fri, 16th Sep '05, 12:36pm   #19
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It's all in the tutorials Cam linked to after your first post.
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Old Fri, 16th Sep '05, 5:47pm   #20
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Well then, is it possible to make a dual class sorcerer? I know that would be cheese and etc...
But I don't even see the class in the tables that determine dual classing?
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Old Fri, 16th Sep '05, 8:20pm   #21
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You can't dualclass to or from Sorceror, and cannot make a Multiclass of one. Same with anything not in DUALCLAS.2DA.
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Old Sun, 18th Sep '05, 4:25am   #22
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Thanks for the kit tutorial, its really interesting, been reading it the last few days. I also checked that site it links to but didn't find a "How to make new NPC's" tutorial. Anyone know where to find one?
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Old Sun, 18th Sep '05, 7:27am   #23
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there is another topic I created about that that shows all the details.
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Old Sun, 18th Sep '05, 10:48pm   #24
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Ghreyfain's tutorial is best for NPCs. You can find it here: http://forums.pocketplane.net/index.php/topic,52.0.html
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Old Sun, 25th Sep '05, 7:16am   #25
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Excellent, now all I need to do is have a boring day and some actual motivation and my 2 chars stuck in my head for the past few years will be made. Thanks!
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