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Baldur's Gate 2: Shadows of Amn For posts concerning the second part of the Baldur's Gate saga without the Throne of Bhaal expansion installed. (Check out our BG2 Online Walkthrough). Posting anything ToB-related should not be done in this forum. If you start a thread with ToB content, it will be moved to our ToB forum.
NOTE: If you have installed the BG1Tutu or BG Trilogy mods, or intend to play with them installed, you should be posting in our ToB forum!

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Old Tue, 27th Jun '00, 12:08pm   #1
DrizztDoUrden
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For me is the one thing to play BG2 cause it's something different.Somewhere i saw that the strongholds will be huge.The fighter's stronghold that is a keep will be same as Candlekeep and you will have army.Ranger will be one like tower with a village.The strongholds increse the quality of the game.
Farewell Drizzt the Dark
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Old Tue, 27th Jun '00, 6:26pm   #2
Lord Bane
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You're absolutely right.
And I'm definetely looking forward to the Druid-quest
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Old Fri, 30th Jun '00, 1:01pm   #3
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The whole strongholds thing will be one of the best things in the whole game.

btw, i didn't know they'd be that big, WOW!
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Old Tue, 4th Jul '00, 7:50pm   #4
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I really doubt if you get a Candlekeep sized stronghold for Fighters. I like the idea of strongholds but I think that something that size would require management by the player and that isn't really what the game is about. Probably castles would be much smaller with maybe 20 guards or so.
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Old Wed, 5th Jul '00, 5:25pm   #5
Voltric
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I'm really excited about strongholds. I don't think the figher keep will be a big as candlekeep but they will be some what large. At least part of a map section. Black Isle said you'd have to manage it to a degree. At least for plot reasons.
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Old Sun, 9th Jul '00, 7:58pm   #6
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It would be very cool for you to be able to actually lead an army in climactic battles, like in the endbattle of the original Dark Sun game (how many remember that one?).
The Dark Sun games were never given the credit they deserved i think.
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Old Mon, 10th Jul '00, 1:53am   #7
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Now what would be really cool for strongholds is to have siege weapons such as catapults and balistae. I know that this might not work to well but I think that a siege wouldn't seem right without them.
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Old Mon, 10th Jul '00, 2:58pm   #8
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I loved the Dark Sun games. I think that a end battle like that would be extremely cool. As far a siege weapons go don't count on it. It would be cool but it's not going to happen. I don't think that strongholds will be attack openly. By that I mean their maybe hidden attempts to take power from you but it will all be of the cloak and dagger kind.
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Old Tue, 11th Jul '00, 6:08am   #9
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You can check it out on the official baldurs gate 2 site in the FAQ go to www.blackisle.com and go fromt here. ALso, the fighters keep WILL be as big as candlekeep was, the ranger gets a cabin i think with a village around it, the mage gets a tower with many secrets and i think mages get to create magic items in the tower (quite certain this is official) the bard gets a playhouse and has to direct and rewrite a play then survive opening night or somethin. the thief gets a thieves guild, the druid becomes that grandmaster druid or whatever the highest title you can get. The paladin gets a holy sword and gets to join a paladin order. Dunno what the cleric gets i think its a chapel or monastery. Also the kits get the stronghold that their base class is.
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Old Sun, 23rd Jul '00, 5:00pm   #10
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So a fighter gets a castle as big as candlekeep, and a ranger gets a cabin? I know what career choice I'd make if I lived in faerun...
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Old Mon, 24th Jul '00, 1:32am   #11
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Although the idea is interesting, I only hope that the developers don't make it the center of the game because if they do that they may ruin the game!
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Old Mon, 24th Jul '00, 2:57pm   #12
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Strongholds are not the center of the game. They are not even plot critical. You can beat the main quest without even having a stronghold. And the ranger gets a village with a cabin or tower I've heard both. A whole village or a castle they are close in size.
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Old Tue, 1st Aug '00, 8:10pm   #13
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What I mean is that I don't want to have to do micro-management, and turn the game into a strategy game, an RTS game. I like RTS games, but its not what I'm looking for in an RPG.
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