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Baldur's Gate 3 - Swen Vincke Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 21, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gamesindustry interviewed Swen Vincke:

    [​IMG]

    Larian after Baldur's Gate 3: "We have ambitions to make really good RPGs, and that's sufficient"

    CEO Swen Vincke on the studio's biggest hit, why the team is moving on, and solving the industry's unsustainable growth

    Last week, Larian's Baldur's Gate 3 won five BAFTAs, including Best Game and Player's Choice.

    [...]

    "We did something new," Vincke says when chatting about BG3's success. "We put agency in cinematics at a level that hadn't been done before, and we didn't go out of the way trying to take shortcuts, although we did use a lot of tricks. But you can sense that the agency was real, I think. So that's a massive reason. We didn't deviate from that, even if we were facing development problems."

    The resurgence of Dungeons & Dragons, and the weight of the Baldur's Gate name, both played their part in this success story, but there was a real 'if you build it, they will come' approach to making Baldur's Gate 3, coupled with not only a strong bond with the Larian community but the right strategy to maintain it.

    "I'll give you a very Catholic answer - treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.

    [...]
     
    Last edited by a moderator: Apr 21, 2024
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