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[Mod] Icewind Dale 2: Special Edition 27.00

Bugfixes, HD ready GUI, new abilities, new items and new content.

  1. Lord Ergonpandilus Gems: 1/31
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    I created human dreadmaster NE and pumped up exp to gain level 5 with DaleKeeper. I can cast Animate Dead and it works fine. Maybe you use some old version that had some random an issue (?).

    If you wield weapons with monk, you will get bad sprites and this in unfortunate side effect for having monk animation. It's known issue. In BG2, where the graphics have been first introduced, the monk has strong weapon restrictions to prevent this issue, but in IWD2 you can wield weapons with monk that cause bad sprites, though it does not affect gameplay and it's only graphical bug. I wouldn't multiclass monk to use any weapons anyways.

    With the latest update, I fixed all the unidentified shop items to be identified, as some of them did have issues. This should not happen anymore. If you patch the game, then the new stories that you find, will not have the issue, but the ones that you already have encountered, won't be fixed until you start a new game.
     
  2. Makehastes Gems: 1/31
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    Sorry I should be clear what I mean by Bam crashes; icewind Dale gets a fatal error and closes. The bad sprite issue seems to be the transition that normally happen when your majority classes changes to a different class type.

    dalekeeper seems to solve the issue when I go in and manually change the sprite to the correct one.
     
  3. Lord Ergonpandilus Gems: 1/31
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