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Latest Infinity Engine Modding News Headlines:

» PPG: BG1 Unfinished Business v13.1 Released - July 2, 2014, 3:30 am
» PPG: Kelsey V4 released - July 1, 2014, 3:11 am
» SHS: Fishing for Trouble and BG Graphics Overhaul updated! - June 16, 2014, 5:51 pm
» SHS: Fade ToB Released! - June 16, 2014, 5:41 am
» RPG Dungeon Back Online - May 31, 2014, 3:11 am
» RPG Dungeon Temporarily Down - May 30, 2014, 2:30 am
» GemRB 0.8.1 released! - May 4, 2014, 12:50 am
» TBGCoM: The Undying Mod Updates - April 8, 2014, 6:00 pm
» PPG and G3: Testers needed for new mod versions: BG1UB - LotSC - BGQE - March 25, 2014, 4:40 pm
» PPG: The Fields of the Dead v2 beta released - March 12, 2014, 4:40 am

PPG: BG1 Unfinished Business v13.1 Released
Posted: July 2, 2014, 3:30 am by Ancalagon

Jastey has updated BG1 Unfinished Business with several bugfixes and adjustments, and two small new components: "Prism and the Emeralds Tweak" and "Duke Eltan in the Harbor Master's Building". Version 13.1 is now available here.

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PPG: Kelsey V4 released
Posted: July 1, 2014, 3:11 am by Ancalagon

Wisp has prepared a new version of Kelsey, addressing some text glitches originally reported by BWP.


Download here.


Please note: users who have had difficulty downloading from PPG in recent months may wish to wait 24-48 hours for a new CDN to take effect and (hopefully) resolve the issues.

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SHS: Fishing for Trouble and BG Graphics Overhaul updated!
Posted: June 16, 2014, 5:51 pm by Ancalagon

Spellhold Studios


It's that time again! Yovaneth has just released updates for his quest mod, Fishing for Trouble, and the BGT & Tutu versions of his BG Graphics Overhaul mod. 


You can grab them from the links below!


BG Graphics Overhaul links:




Fishing for Trouble links:



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SHS: Fade ToB Released!
Posted: June 16, 2014, 5:41 am by Ancalagon

Spellhold Studios


After an extended standstill, the Fade NPC returns with a new writer (Kai of Candlekeep) and a new coder (Lava Del'Vortel) to bring you the final instalment of the story! 


The new version of the mod incudes ToB content originally prepared by Mistress Elysia, as well as additional content by the new maintainers. It also includes a myriad of bugfixes, a new gift in SoA, EE compatibility, banters with EE characters, optional "Fade as a shadowdancer" component, Romantic Encounters crossmod, a brand new portrait by Lesatho and more! 


"Fade is a shadow thief, under the employ of Aran Linvail. With her crimson hair, crimson eyes and lashing tail, she is definitely not your regular elf-on-the-street; she is a fey'ri, a part succubus with a temper to match. At first, her reasons for joining the party are unclear - is she a spy? Or something else…"


Related links:

Download Fade ToB


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RPG Dungeon Back Online
Posted: May 31, 2014, 3:11 am by Ancalagon

RPG Dungeon


RPG Dungeon is now back online and ready to serve your modding needs.  Thanks for your patience while all the issues were resolved.

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RPG Dungeon Temporarily Down
Posted: May 30, 2014, 2:30 am by Ancalagon

RPG Dungeon


RPG Dungeon is temporarily down due to a hacker attack.  We will be back up as quickly as possible.


Thank you for your patience while this issue is resolved.

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GemRB 0.8.1 released!
Posted: May 4, 2014, 12:50 am by Ancalagon

GemRB is a portable open-source implementation
of Bioware's Infinity Engine. It was written to support pseudo-3D role playing
games based on the Dungeons & Dragons ruleset (Baldur's Gate and Icewind Dale
series, Planescape: Torment).

This release brings several improvements to iwd2 and pst compatibility (thanks
chiv!) and the usual assortment of fixes and small features all around the
place. More notably, two experimental OpenGL renderers are now included thanks
to Beholder.

For the details, try GemRB yourself or check the
for some highlights.

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TBGCoM: The Undying Mod Updates
Posted: April 8, 2014, 6:00 pm by Ancalagon

The next version of The Undying mod for Baldur's Gate 2: Enhanced Edition is going along nicely. The mod is roughly 3/4 done. I have taken those files that are done and installed them into my BG2EE game. They were originally on my regular BG2 game. I will need a voice actress for one of my new NPCs, Shi'nayne Auvryndar. She is a neutral good drow elf who was raised by dwarves and will join your party after you complete the quest to help the dwarven city. I may need a voice actress for Callisto also. Once I have the mod done, I will need some beta testers as well.

For more information on the mod and the latest updates, visit the mod's message board: http://www.baldursga....php?board=36.0

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PPG and G3: Testers needed for new mod versions: BG1UB - LotSC - BGQE
Posted: March 25, 2014, 4:40 pm by Ancalagon

I have three mods in beta currently that would need testing and translations.

PPG: Lure of the Sirine's Call

Version 13 beta covers BG:EE compatibility! Also included is (vanilla) BG1:TotSC sompatibility and a small dialogue fix. Please get the beta here.

PPG: BG1 Unfinished Business

Version 13.1 beta includes all things that wheren't included in v13 but where in the works already. This version does not provide BG:EE compatibility.

Changes are:
  • Update of the readme concerning v13 changes and bugfixes: Some included components weren't listed.
  • BGT: Installation of The Original Saga Music Playlist Corrections is skipped completely (BGT already covers this).
  • Finishing of the audio restorations of the core changes: Polish audio files provided by Promilus. German audio files tuned down to BGII-sound level by Hurricane.
  • Fix of Store fixes, provided by Miloch
  • New Component: Prism and the Emeralds Tweak, by plainab. New lines translated by: Salk (Italian), Cahir (Polish)
  • Edited Russian translation by & Darktech (now maintained by team)
  • Update to WeiDU v236
Please get the BG1UB v13.1 beta here .
Notes for missing translations please see here. Currently, translations for German, French, Spanish, and Russian are still needed. Please check the thread whether a translation is being worked on.


G3 and Kerzenburgforum: BGQE

Version 9 beta of BGQE now provides compatibility with BG:EE, along with the following changes:
  • NPC reactions for all official NPCs (including the BG:EE ones)
  • "Babysitting in Nashkel" has an evil quest path now: Evil PCs can bully the mother away. Heads up though, because there is always someone who is ready to stand up for a frightened mother with little children!
  • "Monsters in Nashkel": Quest extention. The PC now meets the person who ordered the wyvern egg, and he is not pleased with what he got instead!
  • New encounter: "Drunk near Beregost Temple". This is an extention for the already existing drunk near the Beregost Temple. My PC felt responsible for the poor fool, so now the temple can be asked for his protection. Or the PC can simply decide to do the wolves' job himself.
  • Easter Egg quest. Make sure to have Minsc in your group when you talk to one of the new merchants at the Nashkel Carnival. The quest will start about a day later. I don't want to spoiler too much but make sure Minsc has a lot of space in his inventory. Oh, and Imoen will like it!
  • The Bjornin Extention is now moved to the (soon available) RE BG1 mod (Romantic Encouters for BG1). That is where it did belong all along.
Get the v9 beta here.

For the new content, there are still translations needed. Have a look at the translations info here. Still needed, not currently worked on language versions are Spanish, Italian, and Russian. English version would need proof-reading.

Thank you very much in advance!

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PPG: The Fields of the Dead v2 beta released
Posted: March 12, 2014, 4:40 am by Ancalagon

After six years of intense labor, Echon has released a new version of The Fields of the Dead, a Baldur's Gate mod. Playable on Tutu, Trilogy, and Enhanced Edition, the mod overhauls many elements of the gameplay experience, from item stacking to spell systems. New to this version are additional item tweaks, an adjustment to the poison system, and an expanded random treasure system.


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