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Latest Infinity Engine Modding News Headlines:

» SHS: Nephele v2.5 with bugfix! - May 08, 2019, 10:42 am
» PPG: Sellswords v7 with native EET compatibility and bug... - Apr 30, 2019, 08:53 am
» PPG: Tiax for BGII v5 with native EET compatibility and... - Apr 30, 2019, 08:53 am
» PPG: Assassinations v14 with minor improvement! - Apr 30, 2019, 08:53 am
» G3: Wheels of Prophecy v8 Now Available - Apr 30, 2019, 08:53 am
» PPG: Dungeon Crawl v11 with EET compatibility and minor... - Apr 30, 2019, 08:53 am
» Kerzenburgforum: jastey's Solaufein updates to v1.5 - Apr 29, 2019, 08:52 pm
» G3/Kerzenburgforum: Ajantis v19 with bugfixes and... - Apr 29, 2019, 08:52 pm
» PPG: Reunion v4 with native EET compatibility! - Apr 29, 2019, 08:52 pm
» G3: Keldorn Romance v5 with bug fixes! - Apr 29, 2019, 08:52 pm
» G3: Crossmod Banter Pack v18! - Apr 29, 2019, 08:52 pm
» PPG: Assassinations v13 with EET compatibility and bugfixes! - Apr 29, 2019, 08:52 am
» SHS: Nephele NPC v2.4 with EET compatibility and bugfixes! - Apr 29, 2019, 08:52 am
» SHS: NTotSC v3.1.1 with minor bugfixes - Apr 29, 2019, 08:52 am
» SHS: Iylos NPC v2.6 with EET compatibility and bugfixes! - Apr 29, 2019, 08:52 am


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SHS: Nephele v2.5 with bugfix!
Posted: May 08, 2019, 10:42 am by Ancalagon

Spellhold Studios

Nephele NPC

Adding a touch of humour and hopefully a hint of originality and interest, Nephele is a new NPC for BGII: SoA and ToB--a halfling cleric of Yondalla, mother of seven and a compulsive adventurer.

A woman of many stories, she has lived a long and sometimes dangerous life, been married, had children (and grandchildren), and dealt with her demons. Nephele has no earth-shaking quest, no troubling issues and requires no therapy. That's not to say that she won't pipe up with her opinion at every juncture, and do her best to make you into the best young man or woman you can be!

Version 2.5 comes with a bugfixes.

Changes:
- Fixed repeating Nephele-Nalia banter

Forum

Mod's Page

Download (all OS)

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PPG: Sellswords v7 with native EET compatibility and bug fixes!
Posted: Apr 30, 2019, 08:53 am by Ancalagon

Pocket Plane Group


The Sellswords Mod for BGII

The Sellswords Mod is an add-on for the game Baldur's Gate II. It is named after a trilogy of fantasy novels, The Sellswords, written by R. A. Salvatore about the infamous assassin, Artemis Entreri, and the cunning drow mercenary, Jarlaxle.

The mod allows the player to meet Kimmuriel Oblodra, the current leader of Bregan D'aerthe, and travel with him to Menzoberranzan to confront a powerful Matron Mother, rescue Jarlaxle, and receive some unexpected help from Artemis Entreri.

The mod begins in Chapter 6 as soon as you enter Waukeen's Promenade in Athkatla. Throne of Bhaal expansion pack is required.

Version 7 comes with additional native EET compatibility and some minor fixes!

Changes:

- EET compatibility (by k4thos)
- loop in cutscene "teleport to sewers as a failsafe (O#LLCut1.baf)" fixed
- AR0707.bcs will always be patched in addition to whatever the script of AR0707.are is called
- pvrz used for EE (no black lines in areas)
- BGII:EE, EET: item description adjusted to EE style (English, German)
- deleted unnecessary files: handle_charsets.tpa,
iconv/libiconv-1.9.2-1-src.7z, empty backup folder
- corrected: infer_charset -> infer_charsets
- (all fixes from the BWPFixpack integrated)
- added sox for OSX
- renamed setup-Sellswords.tp2 -> Sellswords.tp2 to support ALIEN's "Project Infinity"
- added Sellswords.ini to support ALIEN's "Project Infinity"
- Updated to WeiDU 246

Download and Mod's Page

Forum

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PPG: Tiax for BGII v5 with native EET compatibility and bugfixes!
Posted: Apr 30, 2019, 08:53 am by Ancalagon

Pocket Plane Group

Tiax NPC Mod for BGII

Tiax NPC MOD for Baldur's Gate II (Tiax for short) is an add-on for the game Baldur's Gate II, with or without the Throne of Bhaal expansion pack.
Throne of Bhaal content is present.

Tiax, a non-player character from the first game in Baldur's Gate series, is a gnome thief/cleric, a priest of Cyric with a sole goal in mind: world domination. Notable quotes: "Tiax rules all!"

Changes:

- EET compatibility (by k4thos)
- wrong sound references in cre-files deleted
- BGII:EE, EET: item description adjusted to EE style (English, German)
- deleted unnecessary files: handle_charsets.tpa, iconv/libiconv-1.9.2-1-src.7z, empty backup folder, folder "RussianEE"
- corrected: infer_charset -> infer_charsets
- (all fixes from the BWPFixpack integrated)
- added sox for OSX
- renamed Setup-Tiax.tp2 -> Tiax.tp2 to support ALIEN's "Project Infinity"
- added Tiax.ini with mod info metadata
- Updated to WeiDU 246

Download and Mod's Page

Forum

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PPG: Assassinations v14 with minor improvement!
Posted: Apr 30, 2019, 08:53 am by Ancalagon

Pocket Plane Group


Assassinations Mod for BGII

Become one of the best assassins in Athkatla!
Work for a mysterious employer!
A bonus romance for male protagonists!
Ten new missions!
Crime and punishment!
Immersion and interactivity!

Assassinations MOD for Baldur's Gate II is an add-on for the game Baldur's Gate II, with or without the Throne of Bhaal expansion pack.

The adventure starts for non-paladin protagonists with non-heroic reputation. Talk to Bernard in the Copper Coronet.


Assassinations updates to v14. This version addresses one quest point where finding the next clue could turn out to be a bit tedious: finding Lord Melyin! Now, the PC will only have to ask the barkeep Pugney once about the Lord's whereabouts. After that, Pugney will tell by himself when the time is right and Lord Melyin can be found.


Changes:
- Lord Melyin will be available from hour 18 through all night
- if Pugney the barkeep is asked about Lord Melyin but it is not time yet, Pugney will tell the PC directly when the time has come (no need to initiate dialogue by the player) (This uses an invisible helper cre because WINNKEEP.cre cannot initiate dialogue).


Download and Mod's Page

Forum

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G3: Wheels of Prophecy v8 Now Available
Posted: Apr 30, 2019, 08:53 am by Ancalagon

The Wheels of Prophecy is a mod for Baldur's Gate II and Baldur's Gate II: Enhanced Edition by DavidW, author of Sword Coast Stratagems, adding new content, dialog and roleplaying options to the Throne of Bhaal expansion. It makes only minor changes to the main storyline but allows the player to interact with that storyline in a much more non-linear way. Version 8 is a maintenance fix, correcting a bug on Enhanced Edition installs and updating some behind-the-scenes resources.


v8 changelog

  • Ad-hoc fix to a dialog-mismatch for Balthazar in Enhanced Edition installs
  • Under-the-hood changes: updated SFO function library and external-directory nomenclature; immutablised charset and audio handling


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PPG: Dungeon Crawl v11 with EET compatibility and minor fixes!
Posted: Apr 30, 2019, 08:53 am by Ancalagon

Pocket Plane Group

Dungeon Crawl Mod for BGII

Set out on a brand new adventure!
Explore four new areas!
Meet the Dungeon Crawlers and the Shadow Pack!
Support the party of your choice!
Meet Blinky and Sraxsuth and discover cool new items!
See Castor hitting on every female NPC in vicinity - female players, beware!
Fight Lepus to the death(well, almost)!
Find out the contents of Lord Leoncourt's most guarded treasure chest!

Dungeon Crawl Mod for Baldur's Gate II is an add-on for the game Baldur's Gate II, with or without the Throne of Bhaal expansion pack.

It is based on the Dungeon Crawl, Inc., a popular webcomic, available at http://dungeoncrawlinc.com, and written in cooperation with its author, Nathan Sheaffer aka Kayless. The adventure starts in the Copper Coronet.

Version 11 comes with additional EET compatibility and minor fixes.


Changes:

- EET compatibility (by k4thos)
- removed scripts on area level of monsters in the mod areas (monsters should be affected by Tactical Mods)
- use of pvrz format for EE (no black lines on areas for BGII:EE and EET)
- BGII:EE, EET: item description adjusted to EE style (English, German)
- sox and oggdec for Linux added
- corrected infer_charset -> infer_charsets
- removed unnecessary files "iconv/libiconv-1.9.2-1-src.7z" and "handle_charsets.tpa"
- removed unecessary folder "backup"
- renamed tp2 to DC.tp2
- added DC.ini with mod info metadata
- (all fixes from BWPFixpack integrated)
- Updated to WeiDU 246

Download and Mod's Page

Forum

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Kerzenburgforum: jastey's Solaufein updates to v1.5
Posted: Apr 29, 2019, 08:52 pm by Ancalagon

Kerzenburgforum

Jasteys Solaufein NPC Mod for BGII (Solaufein's Rescue)

With this modification the game character Solaufein, drow fighter from Ust Natha, is extended to a joinable NPC. Before he can join, Solaufein has to be freed from drider chambers. This starting quest can be played independently to whether he should then join the group or not. (This is not Weimer's Solaufein NPC mod.) The mod is compatible with original BG2 (with ToB), BGT, BGII:EE, and EET.

Solaufein can also follow as a '7th party member' in case your group already consists of 6 persons. More details about this please refer to readme.

The second, optional mod component offers the possibility to give the game Solaufein in Ust Natha the mod's portrait. If you want to see this in the game, this component has to be installed after Weimer's Solaufein.

The third, optional component is for BGII and BGT: If the main component of Infinity Animations is installed, this component will install and use the drider animations for the mod.
Without this component, all driders in the mod will be displayed as drow. There is no loss in gameplay, other than it won't look as nice. [​IMG]
For BGII:EE and EET the animations will be included and used automatically.

The forth, optional component enables to install the alternative portrait for Solaufein.

Both portraits are from Chinasky, with many thanks!

Note concerning English version: The rescue quest can be played fully in English. The rest of the mod is still mostly in German. English version is done to 55%.

Version 1.5. comes with minor fixes. The crossmod banters with Gavin and Sir Ajantis for BGII were moved into the Crossmod Banter Pack!

Canges:

  • If interacting with the drider cocoons, texts will also be shown on screen (changed to DisplayStringHead)
  • Added more variable parameters to EET EET_NPC_TRANSITION (tp2 optimization, no changes ingame)
  • Added summoning for new ToB game (EET)
  • Crossmod with Ajantis and Gavin moved into Crossmod Banter Pack
  • Corrected: infer_charset -> infer_charsets
  • EE use pvrz-tis (no more black lines in areas)
  • setup-c#solaufein.tp2 renamed to c#solaufein.tp2
  • c#solaufein.ini with mod info metadata added.


Download Solaufein's Rescue

Discussion Thread at Kerzenburgforum (German)

Discussion Thread at Gibberlings Three

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G3/Kerzenburgforum: Ajantis v19 with bugfixes and changed install routine!
Posted: Apr 29, 2019, 08:52 pm by Ancalagon

Gibberlings Three

Kerzenburgforum

Sir Ajantis NPC for BGII

jastey's Sir Ajantis NPC for BGII modification introduces Ajantis, the known BG1 NPC, paladin of the Order of the Radiant Heart into the SoA and ToB part of the game.
With this modification Ajantis can be acquired as a member of the PC's group after the fight in the Windspear Hills (which was not changed by the mod principally). The player must then solve a quest to free Ajantis from Firkraag's ransom.

Version 19 comes with bugfixes and some changes that mainly affect the install procedure and compatibility / crossmod:

From v19, the crossmod component is no longer part of tis mod, but moved into the Crossmod Banter Pack. (Note to modders: the DESIGNATED 2 of this former component is no longer used in the mod.)

All needed user input upon installing the main component was removed and put into additional optional components, instead, so the mod is compatible with ALIEN's Project Infinity.

The now third optional component gives the choice to install the mature romance content (not teen rated). Please note that deinstalling this component midgame will not revert the mature romance level. Do not install this component if you want the romance to be teen rated.

The 4th optional component gives the possibility to chose a different time between lovetalks in SoA. The standard of 1h between lovetalk is the default value and already installed by the main component. Only chose one of the install components if you want to have a different timer than 1h between lovetalks. To revert back to 1h, just uninstall this component.

THe 5th component gives the possibility to make Ajantis Cavalier. Please note that this takes only effect before Ajantis was met the first time in the game, and also, that deinstalling this component midgame (after meeting Ajantis) will not revert his class back to plain Paladin.

Detailed changelog:

  • Ajantis hell talk will no longer loop for one of the reply options
  • EE use pvrz-tis (no black lines in areas)
  • restructured tp2: ACTION_READLN is removed, the mod has 6 components now
  • component "Install crossmod for Sir Ajantis for BGII" is no longer existent, crossmod content is moved into Crossmod Banter Pack
  • change readme: compatibility with Questpack "Miscellaneous Enhancements, dispel illusion of knights in windspear hills" is given!
  • renamed "setup-ajantis.tp2" to "ajantis.tp2"
  • added ajantisbg2.ini with mod info meta data

Project Page at G3

Download Ajantis BGII at G3

Visit the Forum at G3

Download Ajantis BGII at Kerzenburgforum

Discussion Thread at Kerzenburgforum

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PPG: Reunion v4 with native EET compatibility!
Posted: Apr 29, 2019, 08:52 pm by Ancalagon

Pocket Plane Group


Reunion Mod for BGII

The Reunion Mod for Baldur's Gate II (Reunion for short) is an add-on for the game Baldur's Gate II: Throne of Bhaal.

You are the Child of Bhaal, and your journey is nearly complete. But after you arrive to Amkethran, Nalia approaches you with distressing news. Her castle is once again under attack, this time by demons, and her people are in danger.

Will you come? And what does the mysterious attacker want from you?

As you proceed through the keep, you learn that your adversary has a very strong reason to want to meet you. But all is not as clear as it may seem...

Learn your mother's true story, look into Gorion's eyes, and ask the questions you've always wanted answered.

To start the quest, you have to have Nalia in your party in Chapter 9.

You can summon Nalia via the Fate Spirit and let her go afterwards: her presence in the mod is recommended for more dialogue, but not required.


Version 4 comes with additional native EET compatibility and some minor fixes!

Please note: There is still one known issue in the mod. If returning to D'Arnise's Keep in ToB, do not leave it using the worldmap, but only by using the teleportation stone.
If anyone wants to provide a search map without the connections to the worldmap, this would be appreciated.


Changes:

- EET compatibility (by k4thos)
- typo correction
- corrected: infer_charset -> infer_charsets
- renamed setup-Reunion.tp2 -> Reunion.tp2 to support ALIEN's "Project Infinity"
- added Reunion.ini to support ALIEN's "Project Infinity"
- Updated to WeiDU 246


Download and Mod's Page

Mod's Forum

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G3: Keldorn Romance v5 with bug fixes!
Posted: Apr 29, 2019, 08:52 pm by Ancalagon

Gibberlings Three

Keldorn Romance

berelinde's Keldorn Romance introduces a romance for the original BioWare NPC Keldorn.
It is compatible with all BGII games: original BGII, BGII:EE, BGT, and EET.

He's loyal. He's brave. He's... single?
Life is an uncertain thing, and changes come when we least expect them.

This mod offers a chance to romance Athkatla's newest... and most reluctant... bachelor. All relationships take work, and this one takes more than most, but the rewards are great, for those patient enough to endure the trials.

This romance is not for everyone. It is certainly not a romance for the hasty. When it begins, Keldorn is grieving after the collapse of his 20-year marriage, and it takes him a long, long time to recover. It deals with mature themes, the real consequences of rejection and recovery, and some players may not want to go through all that, no matter how devoted the would-be love interest becomes in Throne of Bhaal. It is also very, very long, with 35+ talks in Shadows of Amn, though the talks are spaced more closely together to compensate for this.

To begin the Keldorn Romance, you must allow Keldorn and Maria to reconcile. He will only consider himself free if his marriage to Maria is legally ended, and imprisoning Maria will only separate them, not divorce them. Also, Maria's incarceration might present childcare issues that would be impossible to overcome.

The mod also features a quest for all PCs, romanced or not, though that, too, requires a reconcilliation between Keldorn and Maria.

Version 5 comes with several bug fixes, one of them severe (looping Keldorn-Imoen interjection at the Tree of Life). Version 5 also comes with a new optional component to adjust the romance timers. The needed user input during installation of the main component was removed.

Changes.

-Keldorn and Imoen's interjections should not loop at tree of life
-Keldorn should have correct kickout dialogue after family events finished
-new optional component: chose romance timer. User input upon installing the main component removed (removed ACTION_READLN)
-renamed setup-keldorn_rom.tp2 to keldorn_rom.tp2
-added keldorn_rom.ini with mod info metadata
-update to WeiDU v246

Forum

Readme

Keldorn Romance on GitHub

Download at G3

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G3: Crossmod Banter Pack v18!
Posted: Apr 29, 2019, 08:52 pm by Ancalagon

Gibberlings Three

Crossmod Banter Pack


The Crossmod Banter Pack adds a lot of banters for several mod NPCs for SoA and ToB, and also interjections into other mods as specified in the readme.

Version 18 integrates banters that were inside mod NPC packages (Skie - Cost of One Girl's Soul, Sir Ajantis for BGII, jastey's Solaufein).

Moved banters are the following:

  • Added 7 SoA banters between Gavin and jastey's Solaufein
  • Added 3 SoA banters between Lava's Skie (Cost of One Girl's Soul) and jastey's Ajantis
  • Added 3 SoA banters between Gavin and jastey's Ajantis
  • Added 3 SoA banters between jastey's Solaufein and jastey's Ajantis
  • Added 2 ToB banters between Gavin and Jastey's Ajantis
  • Added 2 ToB banters between jastey's Solaufein and Jastey's Ajantis
  • Added 1 ToB banter between Lava's Skie (Cost of One Girl's Soul) and Jastey's Ajantis
  • Added 1 ToB banter between Gavin and Jastey's Solaufein
  • Added interjections for jastey's Ajantis into the dagger quest of Skie - Cost of One Girl's Soul
  • Added interjections and reactions for jastey's Ajantis into the Alternatives mod

Available for Windows, OS X, and Linux.

Download the mod

Readme

Project page

Forum.

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PPG: Assassinations v13 with EET compatibility and bugfixes!
Posted: Apr 29, 2019, 08:52 am by Ancalagon

Pocket Plane Group

Assassinations

Become one of the best assassins in Athkatla!
Work for a mysterious employer!
A bonus romance for male protagonists!
Ten new missions!
Crime and punishment!
Immersion and interactivity!

Assassinations MOD for Baldur's Gate II is an add-on for the game Baldur's Gate II, with or without the Throne of Bhaal expansion pack. The adventure starts for non-paladin protagonists with non-heroic reputation. Talk to Bernard in the Copper Coronet.

Version 13 comes with native EET compatibility and bugfixes.

Changes:

- EET compatibility by k4thos
- Lynn can no longer be reported to Brega or Renal if she is dead
- Daton should always go near the smithy if he says so (removed the EscapeAreaMove and put his spawn into area script instead)
- replaced Escape AreaMove for Qyr as well (will be spawned via AR2000.bcs)
- Prelate can be asked about Sir Alexis in chapter 6 after Bodhi is dead, too.
- Expanded time interval to ask Barkeep about Melyin (Time(18) to Time(23))
- O#Lynn.cre tuned down a bit (HP, THAC0, attacks per round) to make the fight against her less hard
- removed unnecessary archive libiconv-1.9.2-1-src.7z and file handle_charsets.tpa
- removed unnecessary folder backup
- added oggdec for Linux and sox for OSX
- (German) Edits from Textpack integrated
- in tp2 corrected: infer_charset -> infer_charsets
- renamed Setup-Assassinations.tp2 to Assassinations.tp2
- Updated to WeiDU 246

Discussion Forum

Mod's Page and Download

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SHS: Nephele NPC v2.4 with EET compatibility and bugfixes!
Posted: Apr 29, 2019, 08:52 am by Ancalagon

Spellhold Studios

Nephele NPC

Adding a touch of humour and hopefully a hint of originality and interest, Nephele is a new NPC for BGII: SoA and ToB--a halfling cleric of Yondalla, mother of seven and a compulsive adventurer.

A woman of many stories, she has lived a long and sometimes dangerous life, been married, had children (and grandchildren), and dealt with her demons. Nephele has no earth-shaking quest, no troubling issues and requires no therapy. That's not to say that she won't pipe up with her opinion at every juncture, and do her best to make you into the best young man or woman you can be!

Version 2.4 comes with additional native EET compatibility and bugfixes.

Changes:
- EET compatibility added
- Epilogues should show correctly
- Banter triggers changed to GLOBAL.
- tp2: SUPPORT tag added with link to forum at SHS
- HANDLE_CHARSETS added and inconv.exe
- corrected trigger for interjections: See("Nephele") added, interjection into Solar should not happen if Nephele cannot talk.
- Optimized triggers for dialogues (added CombatCounter(0) and !See([ENEMY]) to activation blocks etc.)
- added InParty() trigger for NPC who starts the banter (probably not necessary but better save than sorry)
- (all fixes from BWPFixpack integrated)
- wrong sound references removed from lk#neph.cre
- Fixed EE kit issues
- nephele.ini with mod info metadata added
- Update to WeiDU v246

Forum

Mod's Page

Download (all OS)

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SHS: NTotSC v3.1.1 with minor bugfixes
Posted: Apr 29, 2019, 08:52 am by Ancalagon

Spellhold Studios


Northern Tales of the Sword Coast (BGT, BG:EE, EET)

The mod adds several quests to the BG1 part (with TotSC) to the game and is compatible with BGT, BG:EE, and EET. Some are minor encounters with no further impact, but some are larger quests that are also partly connected to each other.
One large quest is given to you by Duke Eltan (before you go to Candlekeep). One of the longest quests also starts before Candlekeep: Talk to the lady outside the Sorceror's Sundries. One quest can be started by talking to Yness in Ulgoth's Beard.

Version 3.1.1 comes with minor bug fixes.


Changes:
-name of the "Black Swan Armor +2" (ntplat03.itm) fixed
-(BG:EE[​IMG] RING05.are from area AR25PB has 8 charges as per description
-(compatibility) Pilar and Gheldehar: JAP detection fixed

Download at SHS (all OS)

Discussion Thread at SHS

Download NTotSC latest Release from GitHub

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SHS: Iylos NPC v2.6 with EET compatibility and bugfixes!
Posted: Apr 29, 2019, 08:52 am by Ancalagon

Spellhold Studios

Iylos NPC

This mod adds the monk Iylos Mirdan to the game. He is a joinable NPC sent by Balthazar to ascertain the main character's intentions and motivations.

You can find Iylos in the Saradush Inn, where he will approach you.

Version 2.6 comes with direct EET compatibility and bug fixes!

Changes:

  • EET compatibility added
  • Text mixup for extended friendship track (component 2) fixed.
  • Fixed sound references for his happy / annoyed sound set.
  • Cre-file: corrected assigned effects.
  • Changed weapon proficiencies to BGII style.
  • Alternative portraits: file names fixed so they show in the game.
  • tp2: SUPPORT tag added with link to forum at SHS
  • HANDLE_CHARSETS added and inconv.exe
  • component "How much time would you like in between Iylos' PC dialogues?": coded in a more stable version, times can now be changed back and forth by reinstalling the component.
  • changed all sound references to small letters so they will be played in Linux
  • removed unused files: scripts/lk#iylo.tra; translations/english/iylos.tra
  • Readme update (links, compatibility description, version history)
  • iylos.ini with mod info metadata added.
  • Update to WeiDU v246

Visit the Forum

Mod's Page

Download Iylos (all OS)

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