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Latest Infinity Engine Modding News Headlines:

» SHS: Haer'Dalis Day: Romance updated and Friendship released - May 20, 2018, 09:02 am
» WeiDU 245 released - May 20, 2018, 09:02 am
» SHS: Xulaye v2.0 available - May 18, 2018, 08:52 pm
» SHS: CoI: Foundling updated to 4.0 - May 17, 2018, 08:32 pm
» SHS: NPC Interaction Expansion Project updated - May 15, 2018, 08:03 am
» Sarevok Romance updated to version 1.3 - May 14, 2018, 07:53 am
» BGQE: v17 with fix for BG:EE and EET! - May 09, 2018, 06:52 pm
» Ascalon's Questpack updates to v2.03! (Kerzenburgforum) - May 06, 2018, 06:13 pm
» BGQE updates to v16 with 5 new components! - May 04, 2018, 05:42 am
» G3: Gavin BG1 updates to v14! - Mar 12, 2018, 07:43 pm
» NTotSC v2.1.0 for BGT, BG:EE, and EET! - Feb 12, 2018, 01:53 pm
» PS:T Unfinished Business - Reloaded v1.0 now available... - Jan 27, 2018, 11:12 pm
» G3: Alternatives updates to v13.1! - Jan 26, 2018, 10:53 am
» G3: IWDification Returns with a Shiny New Beta - Jan 09, 2018, 08:12 am
» WeiDU 243 released - Jan 08, 2018, 07:53 am


Latest Active Threads on Boards o' Magick:
» Standstill - Monk's Chamber 8 (Icewind Dale 2 post by NguyenGiaThai)
» SHS: Haer'Dalis Day: Romance updated and... (Infinity Engine Modding News post by Ancalagon)
» WeiDU 245 released (Infinity Engine Modding News post by Ancalagon)
» The Forest - Released (Game/SP News & Comments post by RPGWatch)
» The Great Gaias - Announced for June 22 (Game/SP News & Comments post by RPGWatch)
» Star Control: Origins - May 2018 Trailer (Game/SP News & Comments post by RPGWatch)
» Slay the Spire - Patch 25 (Game/SP News & Comments post by RPGWatch)
» State of Decay 2 - Beginner's Guide (Game/SP News & Comments post by RPGWatch)
» Conan Exiles - Review @ Gamezone (Game/SP News & Comments post by RPGWatch)
» The Gigantic Funny Pics Thread (Whatnots post by Taluntain)

SHS: Haer'Dalis Day: Romance updated and Friendship released
Posted: May 20, 2018, 09:02 am by Ancalagon

We are happy to announce that we do not only release Haer'Dalis Romance updade (v2.2), but we're also happy to welcome a brand new NPC IEP mod: Haer'Dalis Friendship!

Haer'Dalis Friendship, as other NPC IEP mods, adds many new lines to the existing companions. This time it's for the famous bard, wielder of Chaos and Entropy. There are a total of 20 new dialogues added by the mod, 15 in SoA and 5 in ToB. Some of these do have particular circumstances in which they occur. The mod was brought to you by Aeryn (writer), with some help from Rhaella (coding and release preparation) and Lava (coding).

Download
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If you are interested in more intimate relationship with the tiefling bard, try Haer'Dalis Romance. Version 2.2 includes: improved BG2EE and EET compatibility, the SoA romance track will now turn off properly if the romance is ended, ToB banters will no longer fire repeatedly. The update was provided by Rhaella.

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WeiDU 245 released
Posted: May 20, 2018, 09:02 am by Ancalagon

WeiDU v245 "Medieval Steel" has been released.

Download for Windows
Download for GNU/Linux
Download for mac OS
Download the source code
Forum
Change log
Readme

The directory layout in the packages has changed with the introduction of 64-bit binaries for Mac and Windows. bin/x86 has the 32-bit binaries and bin/amd64 has the 64-bit ones.

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SHS: Xulaye v2.0 available
Posted: May 18, 2018, 08:52 pm by Ancalagon

"Xulaye Despana - sister to the insidious Phaere and daughter of the fearsome Matron Mother Ardulace. Will you help her in her ascent to power? Betray her? Attempt to turn the woman from her dark ways?
Xulaye joins your party at the beginning of the Ust Natha section of the Underdark. But watch your back; she is Drow to the core, and not unintelligent. Arrogance, ambition, cruelty and ruthlessness dominate her dark heart.
True evil lies in intent - and the wherewithal to carry it out."




What's new in v2.0:




Removed ToB check

Changed tisunspack method to 'copy tis'

Added tis+pvrz files for EE version of the game

Added journal entries for EE version of the game

Added dynamic item description update for EE version of the game

Added EE versions of the portrait

Added handle_charset

Updated WeiDU




It may work on EET, but testing is still needed.



Forums

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SHS: CoI: Foundling updated to 4.0
Posted: May 17, 2018, 08:32 pm by Ancalagon

Colours of Infinity: Foundling v4.0 is now available.



Foundling is the slave of Thaxll'ssillvia, the Shadow Dragon found in the Temple Ruins. He is cold, calculating, and determined to be freed from his master's influence. He can never oppose his draconic master on his own, but everything can change thanks to one particular Bhaalspawn.



New in this version:

- Fixed mistakes / typos in English version of the text
- Added Polish translation by Astharoshe, one of CoB's Chosen of Mystra
- Added Polish audio for the Polish translation of the mod
- Fixed spell descriptions
- Fixed Jan/JanJ reference in one of the dialogues
- Fixed erroneous scroll descriptions
- Foundling no longer leaves at high reputation (EE)
- Added crossmod banters with Sirene and Will-of-the-Wisps
- Added crossmod interaction with Shadow Magic
- WeiDU update



Forums

Download

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SHS: NPC Interaction Expansion Project updated
Posted: May 15, 2018, 08:03 am by Ancalagon

Do you know NPC Interaction Expansion Project? It was created with one purpose - to give even more life to the existing NPCs. The project adds new friendships, interjections and banters to fill the game with new interesting dialogues. All were created with high quality in mind.

We are happy to announce that all the Interaction Expansion Project mods are now up to date. Here is the list of all changes:

IEP Banter Pack (update from v.4.1 to v.5.4):
-Added French translation (provided by Isaya)
-Added Chinese translation (provided by merzbau)
-Added EE/EET compatibility
-Fixed Aboleth talk variable
-Fixed Minsc-Anomen script blocks
-Isaya's .tra and .tp2 fixes

Imoen Friendship (update from v.2.1 to v.3.3):
-Added French translation provided by Isaya
-Added Spanish translation provided by Clan DLAN
-Added Chinese translation provided by Merzbau
-Adeed BG2EE/EET compatibility with tranlation support
-Fixed hell talk
-Isaya's .tra fixes

Mazzy Friendship (update from v2.1 to v.3.2):
-Added German translation provided by Kerzenburgforum
-Added Chinese translation provided by Merzbau
-Added better EE/EET compatibility
-Fixed a missing token in one of the dialogues
-Implemented Lollorian's fixed for ToB talks

Sarevok Friendship (update from v.1.0 to v.2.3):
-Added Chinese translation provided by Merzbau
-Added French translation provided by Isaya
-Added Polish translation provided by Astharoshe, member of Stars of Mystra
-Added better EE/EET compatibility
-Changed readme path to the up to date one
-Added translators to tp2

Viconia Friendship (update from v.3.2 to v.4.3):
-Adeed Russian translation provided by Fess, Aldark, Silent, Cutter and Prowler of arcanecoast.ru
-Added Chinese translation provided by Merzbau
-Added better EE/EET compatibility
-Isaya's .tra fixes

Yoshimo Friendship (update from v.3.1 to v.4.3):
-Added French translation provided by Isaya
-Added Chinese translation provided by Merzbau
-Added better EE/EET compatibility, along with UTF-8 converter
-Shadow Thieves talks won't appear if working for Bodhi
-Isaya's .tra fixes

Updates: Lava Del'Vortel along with help of SHS users and K'aeloree, who gave the updates the green light

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Forums

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Sarevok Romance updated to version 1.3
Posted: May 14, 2018, 07:53 am by Ancalagon

After a long while, Aeryn's Sarevok Romance is now officialy updated to 1.3. The new version includes handle_charset function, Polish translation by Astharoshe (member of CoB's Stars of Mystra), EET for game check and WeiDU update.

About the mod: "Sarevok Anchev has been many things. Once a murderer, deceiver and despised enemy, he has become an unlikely ally to a PC facing an uncertain future. Though many facts about both his past and his former plans are common knowledge, little can be determined about his current motivations now that life has been returned to him. Has death shaken his perceptions, or merely hardened his resolve to ruthlessly seize whatever power he can take for himself? Is it possible for mortal foes to becoming something more than reluctant allies?"

The mod update was provided by my - Lava = but also great thanks to K'aeloree for the green light to update it.

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Forums

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BGQE: v17 with fix for BG:EE and EET!
Posted: May 09, 2018, 06:52 pm by Ancalagon

bgqe - Baldur's Gate Mini Quests and Encounters Modification

Unfortunately, wrong text formats found their way into v16, which lead to a freeze of the game. For BG:EE and EET, the mod needs to be updated to v17!


BGQE is a mini-mod for all BG games: "vanilla" BG (with the add-on Tales of the Sword Coast), BG1Tutu v4, EasyTutu, BGT, BGEE, and EET. It adds several small quests and encounters to the game.





Changes:


-BG:EE/EET: journal entries no longer crash the game (Bug introduced in v16)
-description of component "Drunk near Beregost Temple" added to readme


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Ascalon's Questpack updates to v2.03! (Kerzenburgforum)
Posted: May 06, 2018, 06:13 pm by Ancalagon

Kerzenburgforum



Ascalon's Questpack

During the course of the game one is often inspired with smaller or bigger ideas for side-quests or stories that take place parallel to the story of the bhaalspawn. This modification is a collection of my ideas: Several quests of differing dimensions. Some are humorous, others of the tragic kind. There are puzzles and combat challenges. Several require a diplomatic touch. A few are race- and class-specific. (Ascalon)

The mod adds quests to both BG1 and BGII. It can be installed directly to BG:EE, BGII:EE, EET, BGT, Tutu (w TotSC), and BGII. Language versions German, English



Ascalon's Questpack updates to v2.03 with some minor fixes!



Changes:
-"Snakes of Abbathor": journal entry if quest is solved; dwarf giving out pamphlets will be gone after the cult is destroyed
-"Breeding of Gibberlings" Geraldo takes his bird Elminster back when quest is finished
-journal entry "The Snakes of Abbathor in Nashkel?" will only be out once into the journal upon entering the area
-"An Erring Halfling": activated additional script: mother will react to the death of her son, too.
-added legal notice with regards to Wizards of the Coast's Fan Content Policy



German Discussion Thread at Kerzenburgforum

English Discussion Thread at BeamDog Forum

Download from Kerzenburg Download Site

Download from Jastey's GitHub






CONTENT
Baldur's Gate I:

- A Job Well-Paid
What happens when adventurers are a bit too eager to spend their first big money? Travel to Beregost to find out.

- A Feast for the Gnolls
It was supposed to be a romantic picnic, but then everything went wrong. Look for Mrs Wellstone in Nashkel and help the poor woman find her son.

- The Great Carlini
Once a gnome's scientific curiousity has been stirred there is nothing that can stop him. Not even the spell that once cost the archmage Carlini hist life. Look for Ygnatius in the Friendly Arm Inn (he is hard to miss).

- Fangirls
True fangirls stay true to their idols, just like Cindy, Mandy and Ashley in the north-western part of Baldur's Gate...

- A Home for the Gibberlings
What does an artist create when out of ideas? Trouble, lots of trouble, considering what Gerlado the Splendiferous in the central part of Baldur's Gate has been up to recently.

- The Lost Son
All the half-elf Aphriel wanted was to lay down her bow in favour of a simple life. But then everything changed. Meet her in the bandit camp after dealing with the guards.

- Of Wolves and Men
Aiwell the mage has barred her doors - from the outside. Find out why near High Hedge.

- Flopsy
An epic tale of honour, friendship and bunny-rabbits.

- The Serpents of Abbathor
A mysterious dwarven kult is recruiting along the Sword Coast and heroes are in great demand! At the moment only te BG 1 part is complete. Loot Mulahey's corpse or travel to the south-west part of Baldur's Gate to get started.


Baldur's Gate II:

- A Halfling among the Eyeless
Who will help Mrs Lawner to find her missing son?


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BGQE updates to v16 with 5 new components!
Posted: May 04, 2018, 05:42 am by Ancalagon

bgqe - Baldur's Gate Mini Quests and Encounters Modification

This is a mini-mod for all BG games: "vanilla" BG (with the add-on Tales of the Sword Coast), BG1Tutu v4, EasyTutu, BGT, BGEE, and EET. It adds several small quests and encounters to the game.

Upon other fixes and impprovements, v16 comes with 5 new components. Also, the quest "Many little Paws" was changed to make it less tedious - the boy will take the grown hamster now, too, if your PC doesn't feel like searching for the vendor.

Many thanks to Lumorus and White Agnus for two of the new components!

From the readme:




12. Brage's Sword (not for original BG1)
------
This component gives the player the possibility to prove that Brage fell victim to an intrigue and save him from a death by the gallows - if the PC wants to. There is an evil quest option, of course.
Brage has to be brought to Nashkell alive. The mod also adds the possibility to bring him to Oublek (i.e. the Nashkell authorities) instead of to the temple. This was unfinished original game content. (For this possibility, please note the install order as mentioned above).

The quest about Brage's sword starts when talking to Oublek after bringing Brage to Nashkell alive.

***** Spoiler *****
-The merchant Borda (original game content) plays a role in this quest. Originally, he can be met in the area with the Xvart village. Depending on quest status the Pc can confront him here. If he was already met, there will be a second meeting.
-Brage's sword plays a role, as well. It has to be presented to Nalin at some point. After that, it is no longer needed for this mod (and can e.g. be used for Thalantyr's Item Upgrade Mod).
-The quest can be solved completely before clearing the Nashkell mines (or later). For the case that Laryssa, Brage's cousin, was killed upon the first confrontation, the last needed quest clue will be found no sooner than Tazok's tent.


13. Legal Seachart Sources (not for original BG1)
-------
This component adds two more possibilities to receive the sea charts for Mendas' trip to Balduran's island. Both ways will be installed.
2.A by Lumorus: If the PC helped Aldeth Sachenstar in the Cloakwood as well inside the Merchants' League, Aldeth will be very interested in the research and Balduran's artefacts. He will enable access to the sea charts without the need to steal them or intoxicate the captain.
2.B CALABALD (= Calahan + Balduran's Island) by Shuv-Oohl: The sailor Calahan in Ulgoth's Beard wouldn't be a real sailor if he wouldn't have sea charts of his own. He won't part with them without an appropriate compensation, though... PCs with enough gold have now the possibility to go to Balduran's island before entering Baldur's Gate.


14. Additions to the House of the Lady and the Bitch Queen's Temple
-------
This component extends the original game quest about priest Tremains dead son and the scoll of dispel from the temple of Umberlee.
3.A Prevent Jalanthe from Making a Mistake, by Lumorus: The High Priest of the Water Queen requests a Book of Wisdom for the scroll of dispel. But would it really be a wise idea for her to rely on another god's help? The PC now can ask explicitely whether the priestess is sure that Umberlee would be pleased if the ceremony was done with the wisdom received by Tymora...
3.B Tremain's Sellout: in the original game, Tremain asks the PC to retrieve his dead son from the temple of Umberlee, so he can revive him. The PC now has the possibility to bring the son to the temple, instead.


15. A Worried Farmer (not for original BG1)
-------
In Beregost/Nashkel there are some rumors by a few farmers, so far one of them is addressed in this component: talk to a farmer in Beregost until he tells the PC about a creature making noises behind his house at night. He will then ask the PC to help him to get rid of it.


16. Bodies for a Good cause
-------
This mod plays in Baldur's Gate. Bring the corpses you find in the sewers to Sylar, a necromancer with a special research. This component is also good for PCs that care about the environment! [​IMG]


Changes


-(BGT) all journal entries will be deleted upon transition to BGII
-"Many little Paws": quest was changed to make it less tedious:
--the vendor will spawn directly in FAI after scene at Nashkel carnival (before: after three days)
--the boy at Nashkel Carnival will also take the original hamster if the PC choses so
--the boy will remain at the carnival until the quest is finished and all little hamsters are given to him
--fix: boy should take all hamsters that are in inventory
-"Lovesick Half-Orc": the commoner talking about an orc attack won't be named as a female any more
-"Babysitting Quest": some more safety tweaks to make sure all kids and toys leave with the mother
-"Drunk near Beregost Temple": rephrased journal entry to make it clear the drunk stays in the area
-"A Warm Place for Noober": quests now closes in case Joseph's widow is dead, too; tweaked the widow's dialogue a litle in case PC visits for the first time after Noober is already recovered; quest journal entry will be removed in case PC visits for the first time after Noober is already recovered; (BG1:TotSC) Noober should respawn for original BG1 now, too.
-Mod won't install on Steam/GOG SoD if modmerge didn't run (not for Windows)
-moved all install-mrk files into the backup folder (except for utf-8 conversion)
-splitted game text and setup text into two separate tra files
-(English version) corrected the component's name to show the correct name upon installation ("Lovesick Half-Orc")
-changed script name assignment to make it consistent with other mods: %tutu_var%drunk.cre -> "drunk"; %tutu_var%oublek.cre -> "Oublek"; %tutu_scriptbg%FTOWN2%eet_var%.cre -> "%tutu_scriptbg%FTOWN2%eet_var%"
-g3_bgee_cpmvars.tpa corrected (Post dialogue Dynaheir, Jaheirs - not important for this mod)


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G3: Gavin BG1 updates to v14!
Posted: Mar 12, 2018, 07:43 pm by Ancalagon

Gavin BG1
Gavin is an NPC mod for Tutu, the BG1 portion of BGT, BG:EE, and also directly installable to EET. He is a Morninglord of Lathander and can be found outside the Song of the Morning Temple, near Beregost.


Version 14 comes with some improvements.

Full changelog:

  • Made Gavin - Ajantis banter about Lanie a standalone banter in case Jaheira is not in party.
  • Bassilus quest: If Gavin received messenger but didn't talk to Kelddath before killing Bassilus, Kelddath will give a closing line if returning to the temple
  • all journal entries will be erased upon bgt transition to BGII.
  • Mod won't install on Steam/GOG SoD if modmerge didn't run (Linux / OS X).
  • removed script name patching of %tutu_var%SLEEPFH.CRE and %tutu_var%SLEEPMH.CRE and changed script patching to "Class" (as Override" is already SHOUT.bcs).
  • g3_bgee_cpmvars.tpa corrected (Post dialogue for Dynaheir, Jaheira - not important for this mod).
  • Update to Weidu v244


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NTotSC v2.1.0 for BGT, BG:EE, and EET!
Posted: Feb 12, 2018, 01:53 pm by Ancalagon

NTotSC Updates to v2.1.0 for BGT, BG:EE, and EET!

NTotSC adds several quests to the BG1 part (with TotSC) to the game. Some are minor encounters with no further impact, but some are larger quests that are also partly connected to each other.

This is a BGT, BG:EE, and EET version of the original mod. As of version 2.0, NTotSC is no longer dependent on DSotSC. If you want to play the two mods together, install DSotSC first. The versions supported are:
-for BGT/EET: version by k4thos
-for BG:EE: version by Red Carnelian (this mod is still beta, too).

To reach the new areas via worldmap, you need to install BP-BGT-worldmap for BGT after NTotSC an start a new game. For BG:EE, as of v2.1.0 the BP-BGTWorldmap mod is no longer needed for the mod areas to be accessible via the worldmap. Thank you to AstroBryGuy for this tweak!

Since v2.0, the quests are less restrictive in their order, especially in the order of when to talk to whom. The only restrictions remaining are: The Northern Citadel Quest will be handed out from Duke Eltan when he summons the PC in the original game. The Temple of the Black Hand will only be revealed after the demon in Ulgoth's Beard is defeated.
All other quests can either be "walked into", received from multiple persons (e.g. "The Field of the Dead"), or received by killing the quest giver instead of going on his fedex quest (e.g. the Ice Slamander or Eldod - they will have the appropriate keys on them.) Also, the mod now uses the prefix "NT". The package comes with a detailed list of Changes including altered variable names. If your mod has crossmod content with NTotSC and you are nervous about the changes, let me know and I will help you concerning compatibility with v2.0.

Download NTotSC latest Release from jastey's GitHub

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PS:T Unfinished Business - Reloaded v1.0 now available for PS:T and PST:EE!
Posted: Jan 27, 2018, 11:12 pm by Ancalagon

PS:T Unfinished Business - Reloaded is a continuation of Qwinn's original PS:T Unfinished Business (PST-UB). It has been completely overhauled and made available to Planescape: Torment - Enhanced Edition in addition to classic Planescape: Torment.

The mod is available in English, French, German, Italian, Polish, Russian and Spanish.

Links:




List of fixes and features:
  • Cleaned up and modernized WeiDU code of the mod
  • Made content from PS:T Unfinished Business v4.12 available to PST:EE
  • Added new component "Restored Lothar's Abode": Restores creature "Ghoul Stone Golem" and item "Bone Ward" to Lothar's home in the Lower Ward
  • Added an improved alu-fiend image intended for Vrischika to the bestiary in PST:EE ("Restored Bestiary Entries")
  • Fixed a container polygon in the Festhall Private Quarters that overlapped the blocking door polygon. It allowed the player to access the content prematurely, in both PST and PST:EE ("Expanded Deionarra's Truth mod")
  • Restored a generic acoustic feedback when copying spells to the spellbook in PST:EE ("Restored Party Comments and Banters")
  • Fixed dialog conditions of fiends in SCB to return the pendant only after making a deal with them ("Restored Pendant of Yemeth Quest")
  • Resolved a dead end if the party entered the Mausoleum without an empty purse in their possession ("Restored Candlestick Quest")
  • Moved a portal to a more appropriate location ("Restored Candlestick Quest")
  • Turned "Restored More Morte Mortuary Moments" into two subcomponents: Install "Everything" or "Comments only"
  • Added more items ("Restored Items")


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G3: Alternatives updates to v13.1!
Posted: Jan 26, 2018, 10:53 am by Ancalagon

Alternatives

This mod offers alternative pathways for choosing allies in your Baldur's Gate II, BGII:EE, or Baldur's Gate Trilogy games.

Version 13(.1) comes with a little but important rearrangement in Aster's path: the PC can now ask about the tasks before agreeing to do them.

Changes:

  • Rearranged Aster's path: the PC can now ask about the tasks before agreeing to do them.
  • new lines in French added, by Gwendolyne
  • fixes and refinements plus translation for new lines for Simplefied Chinese version, by c4_angel
  • Installer updated to WeiDU v240.





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G3: IWDification Returns with a Shiny New Beta
Posted: Jan 09, 2018, 08:12 am by Ancalagon

IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project, which later formed the backbone of IWDEE. The mod adds various elements such as selectable bard songs, two-handed axes, and over 70 new spells into your BG2, Tutu, BGT, BGEE, or BG2EE game. Every component can be installed independently of one another.

Beta 4 is a major overhaul of the mod with a complete revamp of the new spells.



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WeiDU 243 released
Posted: Jan 08, 2018, 07:53 am by Ancalagon

WeiDU v243 "243 is not a prime number" has been released.

Download for Windows
Download for GNU/Linux
Download for mac OS (pending compiler)
Download the source code
Forum
Change log
Readme

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