Join or browse our Awesome Gaming Community NOW!
Latest Infinity Engine Modding News Headlines:

» G3: Crossmod banter pack for Baldur's Gate 2... - Jul 28, 2015, 01:12 am
» BGQE v10 released - Jul 13, 2015, 08:01 am
» G3: Alternatives v11 with French and German version... - Jul 12, 2015, 07:50 am
» G3: BG1NPC Project v22 Released - Jun 18, 2015, 11:30 pm
» G3: Gavin BG1 v9 with French & German translation... - Jun 01, 2015, 07:30 am
» G3: Romantic Encounters v9 - May 31, 2015, 07:30 pm
» G3: Haldamir NPC for BGII v3: German version and... - May 31, 2015, 07:30 pm
» G3: BG Quest and Encounters v9.2 with French... - May 27, 2015, 06:22 am
» Afaaq, the Djinni Companion now available! - May 24, 2015, 11:10 pm
» TBGCoM: The Undying 2.53 Released - May 24, 2015, 11:09 pm


Latest Active Threads on Boards o' Magick:
» Random Babbling Thread 119 (Whatnots post by Taluntain)
» BattleTech - Interview @ MMO RPG (Game/SP News & Comments post by RPGWatch)
» New XF Features and You (Sorcerous Sundries post by Taluntain)
» Heroes of Legionwood - New Fantasy JRPG (Game/SP News & Comments post by RPGWatch)
» XCOM 2 - Every new Class and Alien Revealed So... (Game/SP News & Comments post by RPGWatch)
» Witcher 3 - Patch 1.08 Changelog (Game/SP News & Comments post by RPGWatch)
» Windows 10 icon on your taskbar (Techno-Magic post by Topken)
» ELEX - WoPB Summarizes GameStar Info (Game/SP News & Comments post by RPGWatch)

G3: Crossmod banter pack for Baldur's Gate 2 updated to v15
Posted: Jul 28, 2015, 01:12 am by Ancalagon

G3's Crossmod Banter Pack for Baldur's Gate II has updated to v15 and is now available for download. Packages for Windows, OS X, and Linux are ready and installable on BG2:SoA, BG2:ToB, BGT, BG2:EE, and EET.

The Crossmod Banter Pack is a collaborative effort to add banters between NPCs from mods that add content to Shadows of Amn and Throne of Bhaal. The current release covers Adrian, by Rhaella; Ajantis (BG2, ToB), by Jastey; Alassa, by SimDing0; Amber, by Meira & Darios; Angelo, by Sister Vigilante; Aran Whitehand, by cmorgan; Arath, by K'aeloree; Auren, by Theacefes; Branwen, by Kulyok; Coran, by Kulyok; Dace, by Tess & K'aeloree; Darian, by Tempest; Fade, by Mistress Elysia; Faren, by Feuille & Miss Sakaki; Gavin (BG2, ToB), by Berelinde; Goo, by Ghreyfain; HaerDalis Romance, by Aeryn; Haldamir, by Berelinde; Homeward Bound, by Berelinde; Hubelpot, by Bookwyrme; Ilyos, by K'aeloree; Isra, by Rhaella; Iylos, by K'aeloree; Kari the Kobold, by Moongaze; Kelsey, by JCompton; Keto, by JCompton & Blue the Immortal Bard; Kido, by Deathsangel/Moongaze; Kindrek, by Nethrin; Kitanya, by Rastor; Kivan of Shilmista, by Domi; Laufey's Edwin Romance, by Laufey; Nathaniel, by Feuille & Miss Sakaki; Neh'taniel, by Skye & kitanna; Nephele, by K'aeloree; Ninde, by Deva & Rhaella; Petsy Chattertone, by Lava Del'Vortel; Saerileth, by Nethrin & Sillara; Sarah, by Theacefes; Solaufein, by Weimer; Tales of the Deep Gardens, by Lava Del'Vortel; Tashia, by Bri & Lord Ernie; The Longer Road (Irenicus), by Dorotea; The Luxleys, by Feuille & Miss Sakaki; Tiax, by Kulyok; Tsujatha, by Nethrin & Sillara; Wikaede, by Moongaze; Willie Bruce; Xan, by Kulyok; Xulaye, by K'aeloree, Riviera, & Bookwyrme; Yasraena, by Nethrin & Sillara; Yoshimo Romance, by Lava Del'Vortel; and Yvette, by Lava Del'Vortel.

Version 15's changelog can be found in the readme, with notable inclusions of traification for foreign language support, utf8 string encoding for BG2:EE installs, and a large amount of new content.


[Comments: 0] - [Discuss] - [Top]


 
BGQE v10 released
Posted: Jul 13, 2015, 08:01 am by Ancalagon

This is a mini-mod for all BG games: "vanilla" BG (with or without the add-on Tales of the Sword Coast), BG1Tutu v4, EasyTutu, BGT, and BGEE. It adds several small quests and encounters to the game.

Version 10 now with bug fixes and a new component!

 

Changes

Spoiler    


  • new component: A Warm Place for Noober
  • "Beregost family quest": fixed bug where party NPCs would leave instead of the family members (evil path)
  • "Lovesick Half-Orc": Ulguth now comments on the PC being half-orc
  • "drunk near Beregost temple": Name changed to make the component compatible with Gavin
  • "Nashkel Monster": The head of the baby wyvern can now be shown to the guards
  • inserted HANDLE_CHARSETS
  • changed names of the components to the actualy names instead of the "installing [component name]..." info from older versions [German & English versions]



 

 




[Comments: 0] - [Discuss] - [Top]


 
G3: Alternatives v11 with French and German version + BGII:EE compatibility!
Posted: Jul 12, 2015, 07:50 am by Ancalagon

Alternatives

Author: berelinde

This mod offers alternative pathways for choosing allies in your Baldur's Gate II, BGII:EE, or Baldur's Gate Trilogy games.

Version 11 comes with a French translation by Galathée (of the d'Oghmatiques), a German version by Leonardo Watson, BGII:EE compatibility, and a lot of bugfixes!

Changes:
Spoiler

  • French translation by Galathée (of the d'Oghmatiques).
  • German translation by Leonardo Watson.
  • Chapter Increment should be corrected. Incompatibility to Saerileth quest is noted in Readme
  • Maleficus path: fixed dialogue loop with infinite exp if PC killed Aran but doesn't have the required sum of gold to continue.
  • Cutscene "Irenicus in Spellhold" added as in original game.
  • Unkillable Gaelan corrected.
  • Wrong journal entries "Perform Bodhi's tasks to receive her aid" if talking to Tizzak if working for Aster removed.
  • Looping Gaelan's dialogue if not working for Aster or Maleficus corrected.
  • Looping of Bodhi spawning and cursing the PC if not working for her corrected.
  • BGII:EE and BGII with Fixpack: "Sime only repeats her dialogue upon reaching Brynnlaw" fixed.
  • BGII:EE compatibility added.
  • Installer updated to WeiDU v238.


 

 



[Comments: 0] - [Discuss] - [Top]


 
G3: BG1NPC Project v22 Released
Posted: Jun 18, 2015, 11:30 pm by Ancalagon

A new version of The BG1NPC Project has been prepared by AstroBryGuy, containing a number of bugfixes.

BG1NPC Project
This mod expands on the depth of character and levels of interaction with the NPCs from the BG game. When BG2 was released, one of the major improvements in many peoples' eyes was the increased level of interaction one could have with the party members. This mod was developed to allow BG players a similar experience. NPCs in your party now have banters with the PC , with each other, and small side-quests of their own. As we were unable to get the original character voice actors to voice all the new lines, we instead sought out music appropriate to each NPC to be played whenever they initiate banter. This musical package is a separate, optional package (to keep the download size down).
 
Changes:
  • David Jansen Quest: Adding %tutu_var% to SHLD16 items to reference where P#BAG01 and P#BAG02 should be placed in STO04901.
  • Banter Timing Tweak: Adding condition to require BG1NPC Required Changes to be installed.
  • Dynaheir's Journal Quest: Fix for quest failing to start
  • Fixed issue with journal entries not being removed for Rescue Dynaheir quest on BGEE
  • Kagain's Caravan Quest: Cross-mod compatibility with Thimberling's Skie mod.
  • Kagain's Caravan Quest: Fixed x#kaband.cre having 2 bandit scalps, x#bandk.cre not going hostile if you attacked them
  • Romance Challenges: Fix Battle song reference for x#ch12.are
  • Fixed redundant usability sections in item descriptions for BGEE
  • Fixed issue: Ajantis Shield proficiency bonus becoming permanent in BGEE
  • Incorporated fixes from BWP Fixpack v15.1.1
  • New CRE macro: source_cre_script_cleanup. Useful for blanking scripts when using an existing CRE as a template for a new CRE.
  • Updated WeiDU to v238
  • Adding Polish translation credits to README.
  • Various dialog typo fixes.
Learn more about the mod
Download
Readme (English)
Readme (French)

[Comments: 0] - [Discuss] - [Top]


 
G3: Gavin BG1 v9 with French & German translation and BG:EE compatibility!
Posted: Jun 01, 2015, 07:30 am by Ancalagon

Gavin BG1
Gavin is an NPC mod for Tutu, the BG1 portion of BGT, and BG:EE. He is a Morninglord of Lathander and can be found outside the Song of the Morning Temple, near Beregost.
Version 9 includes a lot of bug fixes, a French translation, a part-German translation, and BG:EE compatibility!

Thank you to Galathée for the French translation!

Full changelog:
Spoiler Included the kickout fix
Added French translation by Galathée
Added German part-translation
BG:EE compatibility added
Reported doubled reply options in love talks and pid
Added area type check to Gavin-Dynaheir banter so it only triggers in an outdoor area
Gavin will no longer keep Joseph's Greenstone ring if talking to the widow
Fixed "No Valid Replies or Links" bug in Gavin's flirt
Removed former SCS related code and script blocks and replaced them with standard game scripts. (SCS changes will apply to the quest characters if installed after Gavin)
Included the alternate portrait options from BGII that were missing for BG1: ~Blue cloak, by kiwidoc~, ~Looking up, by kiwidoc~, ~Dragon Age style portrait by berelinde~
BGT/BG:EE: rings now show the description and inventory and ground icons for all games
BGT/BG:EE: fixed a sound reference in gavin.tra (all languages)
Fixed OUTER_SPRINTs lib: Imoen now gets the right script assigned
Gavin's quests: Added area checks so Gavin won't complain about going to the temple if the party is in the area
Gavin's quests: Kelddath will always address Gavin if the messenger called him to the temple, regardless of the player's reply
Typo corrections
Update to Weidu v238

[Comments: 0] - [Discuss] - [Top]


 
G3: Romantic Encounters v9
Posted: May 31, 2015, 07:30 pm by Ancalagon

The Romantic Encounters mod for Baldur's Gate II (RE for short) is an add-on for the game Baldur's Gate II. Romantic possibilities are endless. It could be a bit of flirting. Or several. Some innuendo. A lovers' quarrel. A one-night stand. Or even several nights together - with a 'morning after' and without. A dream. Or something else?
Changes for Version 9:
  • Date Night, by SisterVigilante
  • Ellesime's component is compatible with mods like Kivan(via COPY_TRANS)
  • Updated to Weidu 237


[Comments: 0] - [Discuss] - [Top]


 
G3: Haldamir NPC for BGII v3: German version and BGII:EE compatibility
Posted: May 31, 2015, 07:30 pm by Ancalagon

Haldamir

Author: berelinde

Haldamir is an NPC mod for Baldur's Gate II, BGT, or BGII:EE. He is an unkitted elven fighter and can be found in the Den of the Seven Vales in Waukeen's Promenade.


Changes for v3:


  • Added German version by Belryll
  • Added BGII:EE compatibility
  • Updated to WeiDU v238
 

Thank you to Belryll for the translation!

 

(No ToB content yet.)

[Comments: 0] - [Discuss] - [Top]


 
G3: BG Quest and Encounters v9.2 with French translation!
Posted: May 27, 2015, 06:22 am by Ancalagon

This is a mini-mod for all BG games: "vanilla" BG (with or without the add-on Tales of the Sword Coast), BG1Tutu v4, EasyTutu, BGT, and BGEE. It adds several small quests and encounters to the game.

 

Version 9.2 now with French version! Thank you to Le Marquis (des d'Oghmatiques) for the translation.



[Comments: 0] - [Discuss] - [Top]


 
Afaaq, the Djinni Companion now available!
Posted: May 24, 2015, 11:10 pm by Taluntain

Afaaq, the Djinni Companion, a new NPC mod, has been released. It features the djinni Afaaq, a unique travelling companion who joins your party in a very special way.

Content includes:

  • The djinni Afaaq who acts as your "seventh party member"
  • Extensive dialog content between Afaaq and the protagonist
  • Banters with the original Bioware/Beamdog NPCs
  • Interjections and commentaries
  • An extensive player-initiated dialog with Afaaq
  • Up to five new interesting quests
  • Six new areas
  • A couple of unique artifacts
  • Several easter eggs [​IMG]
This mod is available for both the original Baldur's Gate II and Baldur's Gate II: Enhanced Edition.

Links:



[Comments: 0] - [Discuss] - [Top]


 
TBGCoM: The Undying 2.53 Released
Posted: May 24, 2015, 11:09 pm by Taluntain

This mod is an NPC/Quest/Store mod. There are two NPCs who will join your party, Callisto and Ninafer.
Callisto is a Chaotic Evil Berserker elf who is looking for action because she is bored with Amn. She has quests that you can take that are not timer dependent.
Ninafer is a Lawful Neutral Fighter/Mage elf who is looking for action as well. She has spent most of her life sheltered in an elven city and she is looking to know more about the world outside her city.
The NPCs will banter with your character and the other joinable NPCs in the party as well as interact with others in the world.
There are a couple of minor quests to under take.
There are a couple of new stores with new items.
A new inn, the Dwarven Hammer can be found in the Slums.
Optional installs include smarter creature scripts and Harder enemies who have been beefed up.

Forums: http://www.baldursga....php?board=36.0
Download: http://www.baldursga...;sa=view;down=8

CHANGES
Quick beta fix.
Fixed a few errors in Nina's dialog file that may have caused her banters to become stuck.
Added a SetGlobalTimer line in Callisto's and Ninafer's script files which will hopefully stop them from blabbering off all of their banters with the main character at once. Also increased the timer from 2000 to 3600.

[Comments: 0] - [Discuss] - [Top]


 
Check our recent Infinity Engine Modding news archives or the entire archives listing.

Top

Subsections

Game/SP News

Infinity Engine Modding News

Site News

Submit News

Articles/Editorials

Archives




Supporter Login
Username:

Password:

Ad Display Level (help)