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Latest Infinity Engine Modding News Headlines:

» G3: BG Quest and Encounters v9.2 with French translation! - May 27, 2015, 8:22 am
» Afaaq, the Djinni Companion now available! - May 25, 2015, 1:10 am
» TBGCoM: The Undying 2.53 Released - May 25, 2015, 1:09 am
» TBGCoM: Yasraena V16 Released - May 25, 2015, 1:09 am
» G3: Version 30 of Sword Coast Stratagems released - May 25, 2015, 1:07 am
» GemRB 0.8.2 released! (Deepwinter edition) - May 25, 2015, 12:35 am
» G3: Version 29 of Sword Coast Stratagems released - May 25, 2015, 12:35 am
» PPG: House of Sim renovated! - May 25, 2015, 12:35 am
» G3: Coran's BG Extended Friendship Talks v4 - May 25, 2015, 12:35 am
» G3: BG1NPC Project v21 and BG1NPC Project Music Pack v6 - May 25, 2015, 12:35 am


G3: BG Quest and Encounters v9.2 with French translation!
Posted: May 27, 2015, 8:22 am by Ancalagon

This is a mini-mod for all BG games: "vanilla" BG (with or without the add-on Tales of the Sword Coast), BG1Tutu v4, EasyTutu, BGT, and BGEE. It adds several small quests and encounters to the game.

 

Version 9.2 now with French version! Thank you to Le Marquis (des d'Oghmatiques) for the translation.


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Afaaq, the Djinni Companion now available!
Posted: May 25, 2015, 1:10 am by Taluntain

Afaaq, the Djinni Companion, a new NPC mod, has been released. It features the djinni Afaaq, a unique travelling companion who joins your party in a very special way.

Content includes:
  • The djinni Afaaq who acts as your "seventh party member"
  • Extensive dialog content between Afaaq and the protagonist
  • Banters with the original Bioware/Beamdog NPCs
  • Interjections and commentaries
  • An extensive player-initiated dialog with Afaaq
  • Up to five new interesting quests
  • Six new areas
  • A couple of unique artifacts
  • Several easter eggs
This mod is available for both the original Baldur's Gate II and Baldur's Gate II: Enhanced Edition.

Links:


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TBGCoM: The Undying 2.53 Released
Posted: May 25, 2015, 1:09 am by Taluntain

This mod is an NPC/Quest/Store mod. There are two NPCs who will join your party, Callisto and Ninafer.
Callisto is a Chaotic Evil Berserker elf who is looking for action because she is bored with Amn. She has quests that you can take that are not timer dependent.
Ninafer is a Lawful Neutral Fighter/Mage elf who is looking for action as well. She has spent most of her life sheltered in an elven city and she is looking to know more about the world outside her city.
The NPCs will banter with your character and the other joinable NPCs in the party as well as interact with others in the world.
There are a couple of minor quests to under take.
There are a couple of new stores with new items.
A new inn, the Dwarven Hammer can be found in the Slums.
Optional installs include smarter creature scripts and Harder enemies who have been beefed up.

Forums: http://www.baldursga....php?board=36.0
Download: http://www.baldursga...;sa=view;down=8

CHANGES
Quick beta fix.
Fixed a few errors in Nina's dialog file that may have caused her banters to become stuck.
Added a SetGlobalTimer line in Callisto's and Ninafer's script files which will hopefully stop them from blabbering off all of their banters with the main character at once. Also increased the timer from 2000 to 3600.

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TBGCoM: Yasraena V16 Released
Posted: May 25, 2015, 1:09 am by Taluntain

Everyone's favorite drow mod, Yasraena, has reached version 16. This recent release fixes one of her personal swords again so it doesn't damage her.
Who is Yasraena? She is a Chaotic Good female drow fighter who has become trapped in Chateau Irenicus. She includes a quest and original weapons.

Yasraena website
Yasraena forums

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G3: Version 30 of Sword Coast Stratagems released
Posted: May 25, 2015, 1:07 am by Taluntain

The Gibberlings Three

Version 30 of Sword Coast Stratagems has been released. Sword Coast Stratagems (SCS) is a collection of more than 100 interconnected mini-mods for Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Baldur's Gate: Throne of Bhaal, Baldur's Gate Trilogy, and EasyTUTU. SCS is mostly a tactics and AI mod, intended to make the combats in the game more challenging and interesting. Overall, playing SCS shouldn't exactly feel like a whole new game - it should feel like the old game, but with your foes acting much more intelligently and realistically. SCS also includes a few ease-of-use features and tweaks. Version 30 updates the Polish translation and catches a few bugs that crept into v29.
Relevant links:

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GemRB 0.8.2 released! (Deepwinter edition)
Posted: May 25, 2015, 12:35 am by Ancalagon

GemRB is a portable open-source implementation of
Bioware's Infinity Engine. It was written to support pseudo-3D role playing
games based on the Dungeons & Dragons ruleset (Baldur's Gate and Icewind Dale
series, Planescape: Torment).

It has been a while since the last release, but plenty of polishing and some
new features have been added since (particularly for iwd2).

For the details try GemRB yourself or check the
linked
changelog for some highlights and download links.

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G3: Version 29 of Sword Coast Stratagems released
Posted: May 25, 2015, 12:35 am by Ancalagon

The Gibberlings Three

Version 29 of Sword Coast Stratagems has been released. Sword Coast Stratagems (SCS) is a collection of more than 100 interconnected mini-mods for Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, Baldur's Gate: Throne of Bhaal, Baldur's Gate Trilogy, and EasyTUTU. SCS is mostly a tactics and AI mod, intended to make the combats in the game more challenging and interesting. Overall, playing SCS shouldn't exactly feel like a whole new game - it should feel like the old game, but with your foes acting much more intelligently and realistically. SCS also includes a few ease-of-use features and tweaks. Version 29 fixes a large number of bugs, including all those in the unofficial fixpack by Mad Mate, and reinstates the Improved Vampires component on enhanced-edition installs.
Relevant links:

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PPG: House of Sim renovated!
Posted: May 25, 2015, 12:35 am by Ancalagon

New versions of D0Tweaks and SimDing0's Experience Fixer, aka DEF JAM, are available on the mod's webpage, thanks to Angel's tireless work!

 

New versions feature major code revision(or, in some cases, an almost complete rewrite), multiple bugfixes and compatibility fixes!

 

Learn more, download, read the readmes and more at http://www.pocketplane.net/sim

 

D0TweakPack hit version 22, and Experience Fixer, aka DEF JAM, just hit version 7.

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G3: Coran's BG Extended Friendship Talks v4
Posted: May 25, 2015, 12:35 am by Ancalagon

Coran's BG Extended Friendship Talks is updated to v4.

This mod expands Coran's Friendship talk sequence, adding up to eighteen (18) new banters with the protagonist (and one potential comment by Garrick) for a player character who is not in an active romance with him. If you have The BG1 NPC Project installed, they begin playing after the last regular friendship talk. If the player started and interrupted Coran's The BG1 NPC Project romance, the friendship sequence should initiate after that. If you do not have The BG1 NPC Project installed, they become available immediately.

Changes:

  • BGEE Compatibility by AstroBryGuy;
  • Typo fixes;
  • WeiDU v237
Learn more about the mod

Readme

Download

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G3: BG1NPC Project v21 and BG1NPC Project Music Pack v6
Posted: May 25, 2015, 12:35 am by Ancalagon

BG1NPC Project and BG1NPC Project Music Pack have been updated by AstroBryGuy!
 
Main changes are BG:EE compatibility for both, and inclusion of "short versions" (30 seconds) of all music pieces in the music pack.

BG1NPC Project
This mod expands on the depth of character and levels of interaction with the NPCs from the BG game. When BG2 was released, one of the major improvements in many peoples' eyes was the increased level of interaction one could have with the party members. This mod was developed to allow BG players a similar experience. NPCs in your party now have banters with the PC , with each other, and small side-quests of their own. As we were unable to get the original character voice actors to voice all the new lines, we instead sought out music appropriate to each NPC to be played whenever they initiate banter. This musical package is a separate, optional package (to keep the download size down).
 
Changes:
Spoiler
  • BGEE compatibility
    • "Just-in-time" UTF-8 conversion of tra files for installation on BGEE. (Isaya)
    • Add BG2 item files used by BG1NPC to BGEE installs: brac25, dagg11, minhp20, misc3m, misc3n, misc3o, sahbolt, scrl8i, scrl9h, seeinvis, vamp, vamp1, vamp2, vamp3
    • Create version of x#bgreplace_X for BGEE.
    • Create version of X_area_script_assign.tph for BGEE.
    • Missing strings added to tra files for BG2 strings referenced by BG1NPC but not in BGEE dialog.tlk
    • Replaced referenced BG2 scripts unavailable in BGEE with BG1NPC versions: x#mag10b, x#mag10c, x#mag14d, x#prs10b, x#drdsht, x#drui12, x#druid8, x#druid6, x#gpsht, x#shoutp, x#davidx, x#fight2, x#mepsmo, x#shout6
    • Accounting for dialog state order differences from Tutu to BGEE: firebe.dlg, xanp.dlg, hentol.dlg, housg3.dlg
    • Added code to update SPELDESC.2DA in BGEE for Camdawg's Temple Fix
    • For CREs that use BG2 sounds that are unavailable in BGEE, sound references were updated to sounds available in BGEE (with a few exceptions). Note: Tutu and BGT will still use available BG2 sounds.
    • Added x#ogref sounds for x#chop and x#cru in Xan's Turnip Quest.
    • Fixes for x#cutspy creating errors in BGEE.
    • Banter Timing Tweak to adjust average time between dialog banters (replaces Compton's Banter Accelerator for BGEE)
    • Fixed spell name for Imoen's Artifact in BGEE. (Mike1072)
    • Replace references to BURN01.CRE (unavailable in BGEE) with new x#burn01.cre.
    • Moved location of Imanel Silversword in BGEE to not conflict with Dorn quest encounter.
    • Romance Challenges area files included with BG1NPC for BGEE.
    • Updated Dynaheir romance end-game cutscene script to not be Tutu-specific (i.e., allows for BGEE).
    • Added sounds from BG2 for "Stranger" in Dynaheir romance end-game cutscene in BGEE. (Thanks to Etamin, Isaya, and CrevsDaak for files)
    • Updated Open Cloakwood components to work in BGEE. (Isaya)
    • Updated Imoen's death variable in x#pcbury.d. (Jastey)
    • Updated Shar-Teel romance to NOT detect a Blackguard as a Paladin.
    • Added NPC-only items (x#ajshld, p#bow) to item_use.2da in BGEE.
    • Pink Xan portrait updates for BGEE
    • Alora starts in Gullykin AND the Hall of Wonders bug in BGEE
    • Colquetle Family Amulet Fix for BGEE
    • Updates to Dynaheir's Journal Quest, Jaheira's Quest, Garrick's Quest, and Montaron's interjection with Ender Sai to enable journal entries to work in BGEE.
    • Adding fixes for Safana-Dorn and Tiax-Dorn dialogs preventing PIDs from firing.
    • Fix area scripts for AR2400 and AR2900 to not continuously fire when the variable TazokSays = 1. This was preventing blocks added by BG1NPC from firing.
  • Updated to WeiDU v237
  • German translation available (Teiluebersetzung vom Kerzenburgforum, teilweise noch in englisch,http://kerzenburg.baldurs-gate.eu/)
  • Polish translation available (Tlumaczenie przez Children of Bhaal, http://athkatla.cob-bg.pl/viewtopic.php?t=5734)
  • General coding updates to modern WeiDU standards (e.g., using GAME_IS instead FILE_EXISTS for game type checks)
  • Updated cross-platform libraries with latest fixes for all platforms. (Jastey)
  • New variable %tazokminhp% to account for different anti-death items used in Tutu vs. BGT vs BGEE.
  • New variable %RunAwayFrom% for scripts to use action "RunAwayFrom()" in Tutu/BGT and new action "RunAwayFromNoLeaveArea() in BGEE.
  • Move dialog changes for Coran Wyvern quest from x#jfix_X and x#bgreplace_X to new x#corwyv_X.d files.
  • Block Shar-Teel/Tiax banter until Chapter 4, since it references the Iron Throne.
  • BG1NPC romances won't start while CHARNAME is wearing the Girdle of Masculinity/Femininity for compatibility with BG1 Romantic Encounters mod.
  • Reordered dialog actions to place EscapeArea() command last. * Reordered Dynaheir, Branwen, Coran, Xan, and Shar-Teel dream script triggers to prevent crashes when NPC is dead while resting. (Jastey)
  • Ajantis Romance/SCS Wait at Inns component incompatibility fix.
  • Added macro ~source_cre_sound_cleanup~ to CRE blocks for cleanup.
  • Update Jozzi Seasnake (#seasn) to use Nereid soundset (all platforms).
  • Update x#garwyl to use GHAST sounds like a spectre (all platforms).
  • Imoen's dialog regarding Gorion's body no longer requires CHARNAME to be holding Gorion's letter. Her script triggers the dialog by the party picking up the letter, but in the time it takes her to walk to CHARNAME, it was possible to read and drop the letter, leaving her unable to initiate the proper dialog.
  • Imoen's dialog on Laryssa will no longer interrupt Brage's script to return the party to Nashkel.
  • At the Bandit Camp, if Tazok was engaged in combat too quickly, Kivan could be left trying to initiate dialog with him. This dialog would fire after the combat, with Tazok possibily dead. Kivan no longer attempts dialog with Tazok after Tazok is dead.
  • Updates for Tiax's Quest to close open quest entries at their conclusions.
  • Moved Minsc/Dynaheir interjection with Thalantyr into a new stand-along banter with Dynaheir
  • Xan's interjection with Mulahey was copying a "ChangeEnemyAlly(Myself,NEUTRAL)" command to Xan since there is no pass back. Changed to ICT2 to prevent issue.
  • Added checks to Imanel Silversword's script to prevent dialog from re-initiating and stop dialog from initiating during battle.
  • Montaron was being sent to Minsc's "goto" location in the Elfsong Tavern rather than the Low Lantern with Xzar by BG1NPC's Wait at Inns component. Updating to send Montaron to Low Lantern.
  • In Tutu, when refusing Cythandria's surrender, Dynaheir will turn hostile. Danaher's interjection is inheriting an Enemy() action from Cythandria. Only affects Tutu, Cythandria's dialogue state 6 has an "Enemy()" action which is not present in BG:EE and BGT. Solution is to remove the Enemy action() in Tutu.
  • Kivan gives his reaction to Prism's death upon entering the Nashkel Mines area even if he wasn't in the party when Prism died. Adding a See("prism") check to script block in kivan.bcs. That should prevent the trigger from firing long after Prism is dead (and the corpse is removed).
  • Safana's response to PID option "Do you have any advice, Safana?" References Narlen Darkwalk, even in Chapter 1. Corrected triggers to not show this response until after Narlen has been encountered.
  • Correcting "Bruno" DV in x#yeint2.baf. (MadMate)
  • Updated item slots for x#david and x#dragon to place items in correct slots. (MadMate)
  • The XZNI1.6 dialog in xzint.d has an issue with the conditions. If Montanan is in the party, alive, but disabled (e.g., held, panicked, etc..), the dialog cannot continue. Updating the second transition condition to be "OR(3) !InParty("montaron") !InMyArea("montaron") StateCheck("montaron",CD_STATE_NOTVALID)" which is the opposite of the first transition, ensuring one branch can fire.
  • Updates to Coran's Succubus Quest
    • Updates to close open quest journal entries at quest conclusion. Added "close quest" journal entries.
    • If you refuse the quest initially, Coran no longer becomes instantly "charmed" before he has been given the roses. He has a more appropriate reaction to your refusal of Amelia.
    • Scripting updates to account for players force-attacking Amelia. Amelia will now turn hostile and attack the party. If Natan has not been talked to, remove him if Amelia is force-attacked (quest is aborted). If Natan has been talked to, increment X#CoranSuccubus to 13 to allow quest to complete.
    • Coran will now become "charmed" by Amelia when in her presence if Natan is "charmed" (i.e., has been shown the roses).
    • Amelia was a very difficult battle for BG1, so she has been toned-down to be more appropriate for BG1.
      • HP, THAC0, AC, Saving throws updated to be in line with PnP succubus stats.
      • Only immune to non-magical weapons
      • On BGEE (or Tutu/BGT installs with 1PP Wings), Amelia's combat appearance now has wings (defaults to previous fire elemental appearance on installations without 1PP Wings).
      • Updated combat script, inspired by Kirinhale's from TotSC
  • Many dialog typo fixes.





Learn more about the mod
Download
Readme BG1NPC Project


 
BG1NPC Project Music Pack
Optional package with music themes for the BG1NPC Project Mod.
Changes:
  • Updated to WeiDU v237, VERSION, README
  • Reworked install procedure to use WeiDU's built-in HANDLE_AUDIO function
  • BGEE compatibility
  • Added "short versions" of audio files as an install option
  • Updated OSX sox binaries to version compatible with Intel-CPU Macs
  • Removal of obsolete .bat style install routines
Learn more about the mod
Download
Readme BG1NPC Project Music Pack

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