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Latest Neverwinter Nights 1 & 2 Official Forum News Headlines:
» Neverwinter Nights Forum News (Jul. 19, 10) - July 20, 2010, 12:50 am » Neverwinter Nights 2 Forum News (Jul. 14, 10) - July 15, 2010, 4:40 am » Neverwinter Nights Forum News (Jul. 13, 10) - July 14, 2010, 3:34 am » Neverwinter Nights 2 Forum News (Mar. 05, 10) - March 5, 2010, 6:51 pm » Neverwinter Nights 2 Forum News (Feb. 20, 10) - February 21, 2010, 4:42 am » Neverwinter Nights 2 Forum News (Feb. 19, 10) - February 20, 2010, 12:00 am » Neverwinter Nights 2 Forum News (Feb. 16, 10) - February 16, 2010, 7:50 pm » Neverwinter Nights 2 Forum News (Feb. 13, 10) - February 14, 2010, 2:30 am » Neverwinter Nights 2 Forum News (Feb. 10, 10) - February 11, 2010, 12:50 am » Neverwinter Nights Forum News (Feb. 01, 10) - February 1, 2010, 6:50 pm
Neverwinter Nights Forum News (Jul. 19, 10)
Posted: July 20, 2010, 12:50 am by Ancalagon
Here are today's Neverwinter Nights forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Chris Priestly, Community Coordinator
These forums are now closed
Hi Everyone.
These"Legacy" BioWare forums are now closed.
All forum discussion for all of BioWare's games now takes place on the new BioWare Social Forums here: http://social.bioware.com/forum/1/index
We look forward to seeing you on the BioWare Social Forums.
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Neverwinter Nights 2 Forum News (Jul. 14, 10)
Posted: July 15, 2010, 4:40 am by Ancalagon
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end. Click the "read more" link to see posts which include spoilers.
Chris Priestly, Community Coordinator
Forums Closing - Eek! Sorry for my use of the word "until" as it has caused confusion. These forums, that you are reading now, will be able to be read at this/these URLs even after they are closed until they are archived.
After they are archived, the url/links to these threads may change (this is all done by wizards with wands and stuff that I don't understand). If we can make it so links do not change we will, but wizards are tricky and it may be beyond my control.
As for the guild forums, these will also eventually close. They will not close on Monday the 19th, but they may close without notice at any point after that. Guild forums DO NOT get archived, so copy your important information down and/or transfer it to the groups section over on Social.
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Neverwinter Nights Forum News (Jul. 13, 10)
Posted: July 14, 2010, 3:34 am by Ancalagon
Here are today's Neverwinter Nights forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Chris Priestly, Community Coordinator
Forums Closing
Hi Everyone.
We will be closing these "Legacy" BioWare forums and moving all of our forums over to the BioWare Social Site. These forums will be closing on Monday July 19.
Please visit the new BioWare Social Forums here: http://social.bioware.com/forum/1/index
We look forward to seeing you on the BioWare Social Forums.
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Neverwinter Nights 2 Forum News (Mar. 05, 10)
Posted: March 5, 2010, 6:51 pm by Ancalagon
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Alan Miranda, Ossian Studios CEO
Lost my key Hi Forrest_GIMP,
Please contact us from the contact page on the Ossian Studios website, and I'll see if we can help you with this.
- Alan
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Neverwinter Nights 2 Forum News (Feb. 20, 10)
Posted: February 21, 2010, 4:42 am by Ancalagon
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Matthew Rorie, Obsidian Marketing/PR Producer
Some signed NWN2 goodies on GameBanshee
To be fair, I think it's a nice little stunt that might get cRPG fans who have not tried the game to give NWN2 a second look. It's also an OEI nod to the wider cRPG community with which it is in OEI's best interest to cultivate a relationship.
It would have been very bad form if Matthew had not given us the heads up, but he did, so I don't see the problem. This more or less sums it up - GB has been pretty supportive with coverage/interviews in the past, so I wanted to give them a bit of support in return. As I mentioned, I've done a couple of contests on here for these signed copies, but each time I've done it the winner has not sent their address. I still have the copies and intend to do more giveaways on these forums as well.
Some signed NWN2 goodies on GameBanshee
was that killroy was here dude put there by Chris?? Yep, he's a big doodler/cartoonist.
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Neverwinter Nights 2 Forum News (Feb. 19, 10)
Posted: February 20, 2010, 12:00 am by Ancalagon
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Neverwinter Nights 2 Forum News (Feb. 16, 10)
Posted: February 16, 2010, 7:50 pm by Ancalagon
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Matthew Rorie, Obsidian Marketing/PR Producer
Toolset Running Very Slow When Placing Placeables Cool, glad you figured out what the problem was!
Newbie here!
If you want a class that's pretty simple to play, I would recommend a Cleric. They can heal in the early part of the game (helpful until you find a companion that can heal), can wear heavy armor, hit pretty hard, and have a lot of nice buffing spells.
But there are plenty of possibilities. Hope you enjoy the game!
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Neverwinter Nights 2 Forum News (Feb. 13, 10)
Posted: February 14, 2010, 2:30 am by Ancalagon
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Matthew Rorie, Obsidian Marketing/PR Producer
Toolset Running Very Slow When Placing Placeables Home Premium does come with Aero, and it's turned on by default. I'm not on my home machine at the moment, so I can't tell you how to turn it off - I'm not sure if that'd be causing the problem anyway.
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Neverwinter Nights 2 Forum News (Feb. 10, 10)
Posted: February 11, 2010, 12:50 am by Ancalagon
Here are today's Neverwinter Nights 2 forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Matthew Rorie, Obsidian Marketing/PR Producer
Exposure for your mods If anyone would like some exposure for your mods, please send me a link and a short description and I'll try to pick one every day for our Obsidian Twitter page. If you have any videos of your mod up on Youtube, that's even better. 
Feel free to send along any mod, big or small. I already posted Hellfire's video of the T-Rex that he made, and I think it'd be fun to show off some of the cool stuff you guys make with our Twitter followers.
Send an email with the link to mrorie@obsidian.net, and make sure the subject line starts with "NWN2" so that I can sort the emails easily.
Exposure for your mods
I may post some stuff on Facebook, but we have fewer followers on there than we do on Twitter. So we'll see!
Feel free to send over mods that you think are interesting that you may have completed in the past. These don't necessarily need to be something recent or cutting-edge.
Exposure for your mods And I'm happy to talk about multiplayer stuff if people are planning events or the like.
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Neverwinter Nights Forum News (Feb. 01, 10)
Posted: February 1, 2010, 6:50 pm by Ancalagon
Here are today's Neverwinter Nights forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Brian Chung, Technical Artist
Binary & ASCII models efficiency comparison
The rendering speed of TNO is all bound by your computer's CPU/GPU power, it's still a binary format in memory after all, so whether it is ASCII or binarized in the .HAK or override is irrelevant. That said, it's not surprising to hear as TNO is pretty high quality for the NWN engine. And yes, some TNO files are still in ASCII format because either it had animated meshes or we didn't have enough time to figure out what the cause was (yay deadlines).
The reason binarized models are larger in size is due to the difference in how one would store data.
An ASCII text file might write a vertex position as "0 0 0".
However, a binary format would probably pad it out to 32-bit floating point number. So instead of 6 bytes in the string (including spaces and newline), you'd have 3 numbers of 4 bytes each: 6 bytes becomes 12 bytes for the storing the same 3 numbers.
In memory, it'll stay as 12 bytes though.
Errors in the binarized model might be a result of the tool encountering an error in the original ASCII model and not being able to compensate for it, thus converting the data into junk.
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