More Neverwinter Nights Reviews
Posted Wednesday, June 26, 2002 - 13:29 CET by Mollusken

The first of today's reviews is found at Gamers.com.

My disappointment didn't last long. In fact, it ended as soon as I began the character creation process. Being familiar with the D&D source material, I know how long and arduous character creation can be. And in the Baldur's Gate games I would typically spend hours trying to lock in on the perfect combination. As usual, gender isn't too tough, and neither is race if you know all the modifiers each race gives. If not, it doesn't take long to read them, and it is well worth it, because the gameplay effects are immediate. Two quick examples: Humans will have more skill points and an extra feat, while elves will have extra weapon proficiencies, nightvision, and more.

You'll find the second review over at MyGamer.

The graphics are well thought out and much attention was paid to detail. I was especially impressed when I zoomed in and found that there was no loss in graphic quality (Something many companies take for granted). Performing a spell was truly magical with the superb lighting effects and some of the most impressive explosions I’ve seen to date. The creatures come in many shapes and sizes and Its obvious they spent a lot of time perfecting them, as hard as I tried I could not find a single flaw in any of them. If graphics are an important part of a game NeverWinter won’t disappoint you.

And finally there's one at GamingReport, which is written by former Wizards employee Ryan Dacey.

Had NWN allowed FP perspective, I suspect that it would be a true revolution in game presentation. As it is, I cannot get past the feeling that I'm not roleplaying; I'm just directing a robot who moves from point to point and kills things.

Imagine how much better EverQuest would be, for example, if you could switch to NWN's 3/4 perspective view when running around the towns or from point to point through the wilderness, but when it cam time to fight something or inspect something closely you could zoom into the "you are there" mode.

I've seen both worlds. I want the best of both in one game. The technology involved is already done; someone just needs to put the pieces together.

Close. Very, very close. But not quite there yet.


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