NWN Module Coruption Resolved
Posted Thursday, July 11, 2002 - 9:47 CET by Sorcerer

A new patch is up that addresses the module corruption issue that has popped up for some the Toolset users is now available.

More info from the Community Manager Jay Watamaniuk: "The largest issue that this patch addressed is the situation of modules that became corrupted during a save in the Toolset. Since this patch dealt with only the Toolset, we did not have to spend time on a full critical path QA testing pass for the game to check to make sure everything was working. A larger, general game patch, is being tested right now for later release.

What was happening that we needed to address in this patch were some extra files being placed a Temp directory and added to the contents of the module. When the Toolset went to save a module, those extra files were not among the recognized file types and this caused the corruption error when attempting to load the module again in the Toolset. This has been cleared up.

Important Note: For those people who encountered this problem, you should now be able to open your previously corrupt modules. Simply reopen them in the Toolset. Do not be concerned with a warning box of extra material that is found, click OK. When you have successfully loaded your module save it again in it's new, uncorrupted form."



The official patch notes for 1.2:

Added code to prevent non-NWN files from corrupting modules in the Toolset

NOTE: As this is only a Toolset update, version 1.20 is multiplayer
compatible with version 1.19. This means if you patch to 1.20, and your friend doesn't (and is still using 1.19) you should still be able to play together.

You can get the patch by hitting the Update button in the game's launcher interface, or here.


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