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Valheim - Ashlands Public Test

Posted on Apr 23, 2024 22:42 by RPGWatch

[​IMG]You can check out the Ashlands update for Valheim. Now here's the trailer:

[​IMG]

Valheim: Ashlands Gameplay Trailer



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RPG General News - Astropulse: Reincarnation

Posted on Apr 23, 2024 22:42 by RPGWatch

[​IMG]A trailer for Astropulse: Reincarnation:

[​IMG]

Astropulse: Reincarnation Official Reveal Cinematic Trailer | Extended Version



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Kingdom Come: Deliverance II - Evolution

Posted on Apr 23, 2024 22:42 by RPGWatch

[​IMG]Gamepressure reports that Kingdom Come: Deliverance II will be similar to its predecessor:

[​IMG]

Kingdom Come 2 Set to Be More 'Dark and Serious.' However, Devs Assure Style Continuity from Original

Kingdom Come: Deliverance 2 will be better, more serious, and darker than the first installment of the series, but the Warhorse Studio is talking about evolution rather than revolution.

Despite a slight spoiler, fans of Kingdom Come: Deliverance still enthusiastically embraced the official announcement of the sequel to this medieval RPG. Especially since the devs of KCD 2 shared lots of information about the project.

Tobias Stolz-Zwilling of Warhorse Studios spoke with us twice: the first time before the game was officially revealed, and the second time, just after the presentation. During both interviews, the Czech revealed a little more about the second Kingdom Come: Deliverance.

Better and more, but without revolution
As is typical for a sequel, the second installment is meant to be "larger and superior to its predecessor," but the devs don't want to change anything by force.

When it comes to a "twice as big" game world (which will consist of two maps), the matter is simple. However, when it comes to other elements, the developers prefer evolution over revolution. The combat will be made somewhat easier and will include new weapons such as firearms and throwing weapons. However, this won't turn KCD into a shooter, especially since this first category of weapons will be quite primitive and - if handled improperly - dangerous to use. The system will continue to offer a significant level of complexity for those who wish to fully understand it.

The same applies to the story, which is to be more "deep, dark, and more serious," but still not without the humor known from the first part. As the civil war in Bohemia escalates, Henry will once again find himself caught in the midst of the conflict, attempting to balance good intentions with the need to use ethically questionable methods.

However, all of this will be interspersed with funny or less serious situations. Suffice it to say that Henry's allies will include some truly "peculiar" individuals. The well-known and beloved Hans Capon returns in the sequel, just as rebellious as in the first installment.

[...]

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No Rest for the Wicked - Previews

Posted on Apr 23, 2024 22:42 by RPGWatch

[​IMG]Two previews for the Early Access title No Rest for the Wicked:

NO REST FOR THE WICKED IS AN ARTFUL AND ARDUOUS ACTION RPG @ COG

Thoughts on 'No Rest for the Wicked' Early Access @ Twodashstash

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Tenebris: Terra Incognita - Release: September 30

Posted on Apr 23, 2024 22:42 by RPGWatch

[​IMG]The tactical RPG Tenebris: Terra Incognita will be released on September 30:

[​IMG]

Release date and progress report

Friends, we have finally decided on the exact date of the game's early access release.
It is September 30, 2024, and there will be no more postponements!
It took us longer than we originally planned to add a lot of improvements and innovations to the game.

It's been a few months and we want to share an update on the game's development.
  • New demo this summer
  • Work continues on high level third rank heroes
  • Expanded on ship bays upgrade system
  • New weapons and equipment are introduced
  • Implemented game mechanics - wave attack
  • Support drones
  • New special effects have been implemented
  • Questionnaire
New demo this summer
This summer we will offer you to play the new demo version of the game, so you can evaluate for yourself the work we have done and the improvements we have implemented in the game.

In the demo you will be able to see:
  • Improved character animation
  • New Combat Effects
  • Completely redesigned talent trees
  • New skill description and hint system
  • Improved loot system
  • New types of weapons and armor
  • Ship Bay upgrade system
In addition, the demo will be wider, and you will be able to advance your heroes to level 10 if you wish.

[...]

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Sword of Convallaria - Preview @ TBL

Posted on Apr 23, 2024 16:32 by RPGWatch

[​IMG]The Turn Based Lovers checked out the upcoming tactical RPG Sword of Convallaria:

[​IMG]

SWORD OF CONVALLARIA - A WORTHY RELATIVE OF FINAL FANTASY TACTICS? - PREVIEW

Sword of Convallaria is a tactical RPG and mercenary company manager with a self-described NeoPixel art style. Its combat is reminiscent of games such as Final Fantasy Tactics and Fire Emblem and aims to have a multi-pathed path story with a wide roster of heroes able to be recruited and summoned on the battlefield, alongside engaging squad-based skirmishes. But how well does the Sword of Convallaria achieve this?

So Sword of Convallaria is what's called a gacha summoner. You get units by pulling summons using in-game and, often, real-world currency and a gacha summoner; one of the big points is how the game pushes you into spending money on rolls for your units, heroes, or waifus, or whatever it is you would like to call them. Since this is just a demo build, I will not be going into the market or costs except for a bit later in the campaign portion of this preview later on.

[...]

Overall, I had a great time with Sword of Convallaria, and I'm interested to see where the story goes from here, as well as the alternate timelines the game advertises with its branching story paths. It seems many of the summoning mechanics are for the Fates Journey and leave the story mode Spirals of Destiny alone for the most part, meaning a decent story with engaging management mechanics in a fantastic art style for free, perhaps. It's hard to say how monetization will go at launch, but I have high hopes that Sword of Convallaria will be the next free-to-play game you try out.

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Passageway of the Ancients - Polishing Phase

Posted on Apr 23, 2024 16:32 by RPGWatch

[​IMG]The tactical RPG Passageway of the Ancients is in the last phase of development:

[​IMG]

Passageway of the Ancients: Behind the Curtain #2

We are pleased to report significant progress on major enhancements to Passageway of the Ancients as we ready it for launch. In our previous post, we were at the five-yard line in terms of putting finishing touches on the game. Now we feel we are at the two-yard line, with strong forward momentum!

When we last posted, our primary focus was creating the game's real-time special/particle effects. For example, we were creating a visual cue that indicates when weapons, armor, and shields receive a stat enhancement or elemental magic bonuses. We have successfully achieved these special effects goals and believe they will significantly enhance the game.

We have also upgraded the comparative inventory feature. You can now compare weapons and armor across all party members at the same time, allowing for a more streamlined approach when equipping your characters. New keyboard shortcuts, an updated right-click menu, and quicker methods to sell items in shops also make overall inventory interaction even easier.

The UI has also been significantly improved. We adjusted several aspects for balance and clarity, such as optimizing and consolidating the character window and redesigning travel menus. We also overhauled the combat options window to give players more detail and granular control over spell casting. The quest log has been revised to make it easier for players to track their progress and view helpful quest information.

The new real-time special/particle effects, inventory feature, and UI upgrades have been added to the current Steam demo. Please check it out and tell us what you think!

Sure, this polishing phase has slightly delayed the release of Passageway of the Ancients, but we felt it was a worthwhile endeavor. As stated in our previous post, we are committed to quality in all aspects of the game - from the storyline and graphics to (of course!) the gameplay.

Thank you for your interest in the world of Aieryon. We greatly appreciate it and will continue to update you on our progress towards launch.

- The Team at Passageway Games

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Metaphor: ReFantazio - Announced

Posted on Apr 23, 2024 16:32 by RPGWatch

[​IMG]The Anime RPG Metaphor: ReFantazio will be released on October 11:

[​IMG]

Metaphor: ReFantazio - "ATLUS Exclusive" Showcase

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio, a unique fantasy world, where your protagonist will journey alongside his fairy companion, Gallica, to lift the curse from the kingdom's lost prince. Control your destiny, face your fears and awaken magical "Archetype" powers that lie dormant in your heart. By awakening to an "Archetype," you will unlock the power to channel and combine the abilities of unique job classes. Strengthen your bonds and build your party to take down powerful foes and discover the kingdom's true nature.


Key Features:
-Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

-Ride your "gauntlet runner" to faraway dungeons & towns across an expansive world. Discover beautiful landscapes  accompanied by captivating music, immersive UI, & anime cutscenes.

-A unique battle system combining turn based & real time action grants strategy & exhilaration at every turn. Party customization through "Archetypes" provides freedom to personalize your adventure.

-A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.

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Archmage Rises - Player Experience

Posted on Apr 23, 2024 16:32 by RPGWatch

[​IMG]Choices with consequences will be important in Archmages Rises:

[​IMG]

Player Experience Driven Development for Archmage Rises


Last week veteran game designer Mark (GoW:Ragnarök, God of War 2018, Guitar Hero, Skylanders) laid out for the team how and why we are tackling development in a new play experience way.

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Dead Island 2 - Now available on Steam

Posted on Apr 23, 2024 16:32 by RPGWatch

[​IMG]Dead Island 2 is now available on Steam:

[​IMG]

Dead Island 2 - Official Steam Launch Trailer



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Genshin Impact - Character Demo - Arlecchino

Posted on Apr 23, 2024 10:23 by RPGWatch

[​IMG]Arlecchino is an upcoming playable character for Genshin Impact:

[​IMG]

Character Demo - "Arlecchino: Lullaby"



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Eiyuden Chronicle: Hundred Heroes - Release Day

Posted on Apr 23, 2024 10:23 by RPGWatch

[​IMG]The J-RPG Eiyuden Chronicle: Hundred Heroes will be released today:

[​IMG]

Eiyuden Chronicle: Hundred Heroes - Official Launch Trailer


Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.

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Ultima IV - Retrospective Review

Posted on Apr 22, 2024 22:22 by RPGWatch

[​IMG]Majuular looks back at Ultima IV: Quest of the Avatar:

[​IMG]

Ultima IV: Quest of the Avatar Retrospective | Reimagining the RPG



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ZpellCatz - Announced for June 5

Posted on Apr 22, 2024 22:22 by RPGWatch

[​IMG]The Hack'n'Slash RPG ZpellCatz will be released on June 5:

[​IMG]

ZpellCatz

Magic Combat Only

No swords, no daggers, no bows. Every hero and every enemy is a spell caster type. Ready for something new?

Class and Path
Combine a hero class with a path to create a cat hero that suits your play style. Do you like being in the middle of the action as a tank? Choose an Archdruid. Do you prefer using area of effect spells to defeat enemies from a distance? Dark Mage might be right up your alley.

Dungeons Full of Loot
Fight your way through procedurally generated dungeons and collect hundreds of items. There are normal, special and rare quality items with randomized affixes and over 150 different epic items waiting to be found.

Dark Campaign
Play through a dark campaign as your follow the main story line. Want to take the time to finish optional quests? The villagers are generous with their worthwhile quest rewards.

The Intermediate Realm
Campaign finished, what now? The Intermediate Realm is a place full of challenge, rewards and secrets. Enjoy dozens of hours of late game dungeon grind with more and more loot.

Cat and the Bat
Select a bat Familiar to accompany your cat hero on their adventures. Plug in a gamepad for local multiplayer or have the Familiar be CPU controlled if you prefer to play alone.

Clear Aesthetics
The minimalist art style helps to understand what is going on in combat. You won't lose track, even when things get heated and dozens of magical orbs fly across the screen.

Up for a Challenge?
For those of us looking for a challenge, ZpellCatz offers a variety of options. When creating your cat hero you can choose the 'Challenging' difficulty and / or pick one of the perma-death modes 'Hardcore' or 'Cat-core' (7 lives). Your hero has the strongest items possible and you don't know what else to do? There are Uber Bosses waiting for you in the Intermediate Realm... Good luck!

Guitar Soundtrack
What's more fun than dungeon crawling? Dungeon crawling while listening to a lovingly composed guitar soundtrack!

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Broken Roads - Review

Posted on Apr 22, 2024 22:22 by RPGWatch

[​IMG]Digitally Downloaded reviewed Broken Roads:

[​IMG]

Review: Broken Roads (PC)

So this is what Australia will be like soon...

One of my favourite things about Broken Roads is that every second sentence there's a word that's highlighted, and you can press a button to see a little pop-up explaining what that word means. That word is inevitably a piece of Australian English, and the developers felt the need to include a complete glossary so that non-Australians could figure out what was actually being said.

In every other way, Broken Roads plays out like a classic Fallout (as in, before Fallout 3) or Wasteland. It's a post-apocalyptic, gritty, hard western that likes to challenge the player's morality almost as much as it does throwing them into deadly situations. But it's also Australian. Not in a Crocodile Dundee over-the-top caricature to appeal to the stereotypical "understanding" of Australia that other places in the world seem to think is cute. No. It's as Australian as Fallout is American. It just is, and that's appealing.

[...]

There aren't too many truly authentic games set in Australia, made by Australians, telling Australian stories. Broken Roads is one, and it is one of the most different and interesting games you'll play this year on that basis alone. Yes there are more refined RPGs out there, but none of those will take you on a crash course through Australian mannerisms while delivering a compelling narrative of human resilience, community, weakness and savagery.

Score: 4.5/5

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