NWN Interview at Neverwinter Stratics
Posted Monday, August 12, 2002 - 17:07 CET by Mollusken
BioWare community manager Jay Watamaniuk has answered a few questions about the release and future of Neverwinter Nights.
Some people have complained that the pace of combat is too slow and that some encounters are too easy, specifically the dragon encounter. Do you have anything you could say in response to this?
Well, we had to take the rules of the other company into consideration because its their intellectual property. Combat in table top games can go a lot faster obviously, but the length of rounds is specifically stated and we are bound to stay true to the companies wishes.
As far as the encounters being easier in some cases then expected, the best I can describe it is this. In a pen and paper game, your friend runs the game and is able to judge such things. But in a computer game you have AI so it's a lot harder. There has been a lot of time spent game balancing, between using the rules and making it fun for everything. You at one extreme has the people who absolutely love the Baldur's Gate series, and on the other side you have people who are dedicated to the Diablo series. We had to find a balance between the two.
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