Neverwinter Nights Forum Update
Posted Sunday, August 18, 2002 - 19:49 CET by Z-Layrex
Trent Oster, Producer
Blood & Gore: I did the original version of blood and mixed up the emitters. Instead of creating one torso which sprayed a lot of blood and a number of small gibs which trailed token blood I created a huge number of blood fountain torsos. The framerate dropped to a frame every second and the screen was completely covered in fountains of blood. Quite funny to watch.
Derek French, Assistant Producer
SecureRom: We are not done resolving the SecureROM issue. Only one of the fixes is in 1.23 Beta 2 with another fix or two going into 1.23 final. This should resolve the SecureROM then. Another super-critical thing that you must do, is that you must report this issue to Infogrames. If you do not, then their Tech Support won't have any stats to support the issues with SecureROM.
1.23 Patch: Sorry, but its just not possible. The fix is available as a beta, but the entire patch must go through BioWare and Infogrames QA before it can be approved for public consumption. We have also just fixed a rather significant save game Loading bug, as well as we still need to fix that odd backwards typing issue with special characters. All of that gets fixed next week (with a Beta 3 around then, too), then it will go into patch release QA. Sorry, but nothing can accelerate this process as Infogrames must test and approve the patch first.
Don Moar, Tools Programmer
Area Blueprints:
1. From the module contents panel on the left side of the main window, select "Create Copy" from the context menu of the desired area.
2. Change its resource name (ie ResRef) in the window that appears.
3. Select "Remove" from the context menu of the original area.