Neverwinter Nights Forum Update
Posted Wednesday, August 21, 2002 - 13:34 CET by Z-Layrex

Derek French, Assistant Producer

Patch 1.23 Update: There should be a 1.23 Beta 3 coming out today or tomorrow. Then the patch goes into full QA and should be available on Monday the 26th or so.

Neil Flynn, Programmer


Conversations: This was a MAJOR point of contention during the design of the links. The writers were split literally 50-50 between "copy-paste should place the link on the node I pasted on" and "... place the link on the node I copied". It seemed like the 'artistic' people wanted it one way and the 'mechanical' (for lack of a better term) people were comfortable the other way. Finally it was decided to make it an option. Go to the options dialog and change it to the way it make sense to you. You can set it individually for both ways of creating a link: Copy-Paste As Link, and Ctrl-mouse drag.

Don Moar, Tools Programmer


Toolset Help: I believe most of this information is in the Toolset section in the printed manual:

RESREF
1. Length must be no more than 16 characters.
2. Can contain only a..z, 0..9 and _.
3. Should not begin with NW_ or X0_..X9_ to avoid collisions with (and the overriding of) BioWare resources.

SCRIPT TAG
1. Length must be no more than 32 characters.
2. Can contain only a..z, A..Z, 0..9 and _.

There are a few conventions that have been established for use with BioWare scripts (such as waypoint walking). These are described in the comments of the appropriate script.


Triggers: The difference is that the Cursor property of the trigger instance is probably set to something other than "Unclickable (No Cursor)". This is only an issue for triggers that have a script assigned to their OnClick event.

Rob Bartel, Co Lead Designer


New Creatures: Don't worry, new creatures are under consideration. They weren't included in the survey, however, because the work involved is primarily non-Design-related. They'll require 3D Modelers to build the creature models, Texture Artists to develop and apply the textures, Animators to make them move, and Sound Designers to create soundsets for them. All Design does is give the resulting creature their stats and maybe add a little bit of custom behavior scripting. The survey focuses on things that I can do without relying substantially on other departments (except the testing team, of course). If we put out a Live Team Art survey, I'm sure you'll find new creatures listed there. In the meantime, thanks for taking a look at the survey. We're all very interested in seeing the results and receiving your feedback on what you'd like to see next.


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