Neverwinter Nights Forum Update
Posted Thursday, September 26, 2002 - 13:01 CET by Z-Layrex

David Gaider, Designer

Patch 1.25:

Quote: Thank you for the updates, you've been great. Do you know if the 1.25 patch addresses the stuttering issue a lot of us are experiencing, or is this being considered a customer system configuration issue?

I don't think 1.25 does much about the stuttering. Various patches have fixed memory leaks and similar... and some of those things have alleviated the stuttering for some people, but not all. I don't think the exact cause (or all the different causes) for the stuttering has been tracked down, yet.


Hak Paks: This is already done. The majority of the custom creatures being created now are additions to the creature selection in NWN and don't replace existing ones.

More:

Quote: Revinor has pointed out on another thread that the appearance.2da and portrait.2da are both read as only 16-bit integeres, while other .2da entries are 32-bit. Could Bioware confirm this and perhaps offer the hope that all ID's would be 32-bit in the future expansion or patches? 16-bit doesn't offer a lot of room to expand especially for things such as spells, creatures, and such.

I'm pretty sure we would change 16-bit .2da's to 32-bit only if it was necessary.

Quote: Also I think there was some confusion about my above post. I don't suggest that users insert blank lines for their appearance.2da files, but that the game engine somehow allow for blank entries, or as Revinor has suggested, have the game engine do a special load/save routine where it remaps the file ID's to the internal dense ID's used by the game.

There's a bit more graceful solution being tested right now. If it works, then having the engine allow for blank entries is moot.


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