Neverwinter Nights Forum Update
Posted Monday, September 30, 2002 - 9:36 CET by Sorcerer

David Gaider, Designer

Limit On Placeables: I heard back on this one. The fix, while not difficult, is not insignificant... but it is being fixed. Hopefully it can be in the 1.25 patch. If not, then definitely in the next. Apparently, this was a bit of a head scratcher. Obviously someone saw the list and thought that a single byte should cover it... wasn't thinking properly at the moment, I guess. But, yes, everyone agreed that this is a must-fix. Thanks for bringing it to our attention.

Patch 1.25:

Quote: Any ETA? I'm itching for the new content.

The Beta patch should be out today, I believe, barring further delays. The final release with the new content is tentatively scheduled for October 7th.

Quote: And can you give us a hint on if the cloaks with hoods visable on your character will be implimented??

If they're done, it would take an expansion. It's not something that can be done by the Live Team, really.

Quote: Maybe a camera modification too?

Possible, but no promises.


Derek French, Assistant Producer


Patch 1.25: Sorry, but due to the nature of the changing sound and game resources, the Toolset is disabled in this Beta. To run the Toolset, you will have to un-Beta patch using the supplied patch. We will be changing the Beta patch download page to reflect this detail.

Don Moar, Tools Programmer


Conversations:

1. A ~ indicates that the node may or may not appear to the player depending upon the results of the attached "Text Appears When..." script.

2. A loop is created by highlighting the 'target' node, selecting "Copy" from its context menu, then highlighting the 'source' node and selecting "Paste As Link" from its context menu.

3. A blank PC node (ie one with no text) between two NPC nodes automatically creates the Continue.

Check out the Module Construction Tutorial in the "For Builders" section for more information about conversations.


Module Folder: The toolset creates a temp folder in the \modules directory in order to allow you to work with and edit the content of the currently open module. When the module is closed, the corresponding temp folder should be removed. However, if the toolset crashes, it may leave the temp folder behind. The next time the toolset is run, it should detect the existence of a tempt folder and prompt you to recover it. Manually removing the temp folder(s) created by the toolset shouldn't cause any problems, provided the toolset isn't running at the time.


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