Neverwinter Nights Forum Update
Posted Thursday, October 10, 2002 - 19:30 CEST by Z-Layrex

Derek French, Assistant Producer

Content Installer:

Quote: But if content creators use this bioware tool to create exe files that won't run on the Mac, this is a gigantic step backwards.

Since this installer creates a Zip 2.0 compatible archive with a self-extracting header, Mac and Linux users can simply download the .exe and rename it to .zip and open it in their favorite decompressing utility. Same is true for Windows folks as well if you are interested in the content of the package.


David Gaider, Designer


AC Bug: Actually, this is a bit seperate from the AC-calculation bug. I remember seeing Noel post a fix for vs-damage-type a day or two ago... so that wouldn't have been in the 2nd Beta. If it made the cut-off, you should be seeing that fix in the final release of 1.25.

Don Moar, Tools Programmer


Exporting: If it's complaining about a missing *.ncs resource, recompile the script before exporting again. A .ncs resource is a Neverwinter Compiled Script. You NEVER see .ncs files listed in the toolset (since you can't edit them directly), you only see the .nss (Neverwinter Source Script) resources. Those are the resources you edit in the script editor. Each *.nss resource must be compiled to create its corresponding *.ncs resource. The game actually uses the *.ncs version during play.


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