Inon Zur Interview at RPG Codex
Posted Wednesday, October 30, 2002 - 16:19 CEST by Mollusken
RPG Codex has done an interview with Inon Zur, who composed the music for Icewind Dale II and Baldur's Gate II: Throne of Bhaal. The questions are related to both RPG music and Zur's personal stuff.
If you could have had complete creative control with some of your recent projects (RPGs - BG2: Throne of Bhaal and Icewind Dale 2), is there anything that you would have done differently?
From a composition point of view I feel I had been given almost all the freedom I would exercise if I had done the music for the game without supervision. In many cases however, I am looking for the right style for the game with the audio director. Together we try to see what will work best for the game, and that is sometimes a trial and error process. You have to understand that games, like other media, are being created by a team that the composer is part of, and the final product needs to reflect the combination of everybody's effort. This is also the beauty in it.
When you were growing up, did you ever foresee yourself becoming as talented and successful a composer as you are today?
This was always the dream of my life - to become a composer, and every milestone, every score or musical piece I'm doing is another dream come true. I started with music at a very young age playing piano and composing short pieces and my heroes were always the great composers from the past. Of course, I have a long way to go but I'm happy and thankful for where I am today.
Read everything here.