Neverwinter Wednesday
Posted Thursday, October 31, 2002 - 16:30 CEST by Mollusken

And here's another list of new weakly treats from BioWare.

  • With the new 3D Studio Max scripts made by BioWare you can now export your models from 3DSM (version 3.0, 3.1, 4.2 or 5.0) to a format the Aurora Engine can read.

  • Community member Jeff Weaver has made a tutorial on how to add custom movies to modules.

  • Using the Neverwinter Nights Content Installer Creator, BioWare has made self-installing versions of all their modules.

  • And before you take a look at a few new screenshots from the first of the Witchwork modules, here's the latest status update.

    Hallowe'en is just around the bend and we have some trick-or-treat Witchwork goodies just for you. Reach in and grab a screenshot from the bowl and don't you dare egg the house or toilet paper the cat. Although the module's not ready for release yet, Rob's been loosening the gags on our incredible beta testers and word of what's going on "inside" is starting to trickle out. Here's some more of what they've been saying:

  • "Phenomenal... the atmosphere of some of the best user created modlues with the integrity of the campaign." - ike_fox

  • "Very strong beginning... Well written, and very plausible." - Visceris

  • "There are skill/stat checks galore! Strength, bluffs, intelligence, will, dexterity/reflex, etc. The dialogue is interesting and offers a slew of options. " - PlanKTonBoy

  • "Stunning, haunting, exciting, and scary... You are taken in from the 1st scene, and sucked in till the last." - onolake

  • "Great atmosphere, very original and once you start you just don't want it to end!" - Cuber


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