Icewind Dale II Review at ESCMag
Posted Thursday, October 31, 2002 - 20:45 CEST by Mollusken

Like most others, the reviewer at ESCMag didn't like the recycling of the voice sets and the dated 2D graphics in the Infinity Engine. But the game still got a fair score of 7 out of 10. Here's an excerpt:

On top of this, the intelligence of the foes in Icewind Dale II has been greatly improved. Archers will flee to a safe firing distance, rather than mindlessly wading towards the first player character to hit them. Spellcasters will target the strongest points in a player's party with area of effect or incapacitating spells before beefing up their own forces, and will avoid hand-to-hand combat at all costs. Lowly Orcs will set ambushes with explosive kegs, leaving boobytraps in the player's path to tenderize their party before a large confrontation. All of this is a refreshing change from previous D&D titles, and even this summer's Neverwinter Nights, in which battling lower-level creatures was simply a matter of counting how many a player could kill in a single attack. Through a combination of clever scripting and improved AI, even the lowest-level foes can prove deadly to an experienced party.

You can read the whole thing at ESCMag.


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