Icewind Dale II Forum Update
Posted Monday, November 4, 2002 - 23:37 CEST by Veldrin


Chad Nicholas, Scriptor


Initialized States Of Variables: All globals and internals are saved with the savegame. When you reload the game, they're the same as they were when you saved the game. There are no "temp" globals that are not saved with the savegame.

Telling If A Mage Is Out Of Spells With A Script: HaveAnySpells() will do the trick. Or do you want to know if they are out of spells of a particular level? For that, you'd have to check that they don't HaveSpell() for each spell they can choose per spell level.

Detecting Feats With A Script: Unfortunately, there isn't any method to check if a character has a feat or not. Adding new script commands would require a change in the engine (which isn't going to happen at this point). Sorry.

J.E. Sawyer, Lead Designer

Improved Initiative Update: Grand Master Weir checked this out and found that it was, in fact, not working properly. If we have another patch, we should be able to fix it.

Sorry about that. I honestly hate it when something like that slips through. Effects that don't do what they say are the most bothersome bugs.

They are not easy to fix in a patch. Adding feats is not trivial. If it were trivial, it would have been done right away. I asked about Flurry of Blows towards the end of development, but there just wasn't enough time.


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