Gary Gygax Interview at Gamasutra
Posted Thursday, November 7, 2002 - 21:48 CEST by Mollusken
Gary Gygax is the creator of the original Dungeons and Dragons RPG rules, and at Gamasutra he answers a few questions from Ion Storm project director Harvey Smith. The questions are related to both normal RPGs and CRPGs, and you will probably have to register at Gamasutra to read the interview (but it's free).
As a game designer, what do you think of the WotC D20 mechanics? I've played 3rd Edition D&D since it came out, and I've picked up the new D20 Call of Cthulhu and the espionage game Spycraft, as well. (I was a fan of the original CoC and the TSR espionage game Top Secret years ago...) Personally, I consider D20 an amazing accomplishment. What's your opinion?
No question that the D20 system is well written and very tight considering all of the mass of detail contained therein. That makes it a bear to design for, nearly impossible to vary from the massive framework of the system. The D20 OGL is a very clever move too, as it provides support for the core system, brings in more players to it, and expands the fantasy base into other fantasy environments as well as into whole new genres.
After 30 years of role-playing gaming, however, I find that the system is too rules oriented for my personal taste, too centered on combat as well, so I will play it, but I do not enjoy DM'ing it--although I still love to DM for original D&D or AD&D.
RPG's often split people into several camps, sometimes polarized between those players more interested in interactive storytelling and those players more interested in killing monsters and collecting treasure. There're also people who play for the interesting tactical challenges, seeing the game as an extended board game. Then, of course, there are those of us who enjoy all three. Have you had the chance to play the LA Online RPG yet? (Is it stable enough yet?) How do you see the game environment shaping up? How heavily does it cater to each of the player types described above?
Insightful, that question, and allow me comment on it a bit before answering.
I do not, and I stress NOT, believe that the RPG is "storytelling" in the way that is usually presented. If there is a story to be told, it comes from the interaction of all participants, not merely the Game Master--who should not a "Storyteller" but a narrator and co-player! The players are not acting out roles designed for them by the GM, they are acting in character to create the story, and that tale is told as the game unfolds, and as directed by their actions, with random factors that even the GM can't predict possibly altering the course of things. Storytelling is what novelists, screenwriters, and playwrights do. It has little or no connection to the RPG, which differs in all aspects from the entertainment forms such authors create for.....
Get the whole interview at Gamasutra.