Quandary Reviews Icewind Dale II
Posted Thursday, December 12, 2002 - 16:45 CET by Mollusken

Quandary gives another review of Icewind Dale II, and even if they don't give the game any scores it's clear that they liked the game.

With so much to take care of I quite enjoyed working my way through this game and deciding who might be the best character to deal with the task at hand. Of course this means replaying conversations because different characters elicit different responses, but both the dialogue and voice acting are just fine, there is even some humour, so chatting away is not a problem. I learned very early on when I was short of cash that it was inadvisable for my Paladin to do the talking because she always refused rewards. Such a worthy display of altruism, so I tried to keep her happy by not killing indiscriminately. This was until I struck the only bug I encountered in the game. I was on my second visit to my great friends in the Monastery when a stubborn monk just wouldn’t let me leave a room. No matter what he stood steadfast in the doorway. Nothing helped, not even invisibility or haste, because simply entering the room seemed to trigger the situation. Even if I beat him to the door the game assumed he was there and wouldn’t let me proceed. In the interests of moving on I solved the problem with wholesale slaughter … and not a peep from my Paladin.

Read the whole review here.


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