"Jefferson" Project Forum News
Posted Wednesday, January 29, 2003 - 23:09 CET by Veldrin
Here are today's "Jefferson" project forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.
J.E. Sawyer, Lead Designer
Evil Characters: We are making great efforts to support evil characters of the cartoon variety, the serious variety, and several shades in between. We are not doing this through implied/assumed motives that the player has to make up, but through the gameplay and faction options present in the game.
The main plot can be pursued for selfish reasons, altruistic reasons, and even cackling, hand-wringing "bitter taste of unimaginable sorrow" reasons.
Quote: Level 5 cap.
According to Bloodlust, not me. No offense to any parties involved, but Bloodlust has never been on the Jefferson development team.
Quote: You don't fully "control" NPCs.
The only things about them that you don't control are
a) Their biases (though this can be shaped over time for certain characters).
b) Their preferred professions (this can also be shaped over time).
c) Their general actions when they do not trust you.
Quote: Will NPCs be max level 5? How do they cast spells? What is stopping them from casting a fireball on that nasty Goblin in the shop WITH LOTS OF PEOPLE NEARBY? Do they level up?
Are you asking about companion NPCs or regular-ol'-hang-around-in-the-world NPCs?
Jefferson really is not being designed in the image of Torment. It's closer to Fallout, I think.