Neverwinter Nights Forum News
Posted Thursday, January 30, 2003 - 16:50 CET by Z-Layrex

Here are today's official Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.

Jonathan Epp, Quality Assurance


Unlocking Campaign Modules: Open nwnplayer.ini, and under [Game Options] change the CODEWORD= entry (or add it if it doesn't exist), to:

CODEWORD=hacktastic

This will unlock all the modules.


Robin Mayne, Bioware Webmaster


Patch 1.28:

Quote: Will the 1.28 patch have a similar effect on modules as 1.27? In other words once you touch a module with the 1.28 toolset will the module be playable by 1.27? I assume servers will also need to be patched. As the main builder/integrator of a PW the answer to these questions is very important to me.

Yes - Once you save a module with a 1.28 toolset, it requires that you play it on a 1.28 or higher game. This will be true anytime we add content that is accesible throught the toolset.


Gnolls:

Quote: Wow, good work... but does that mean only two types of gnoll? why not have a gnoll commander or slasher

With the 2 different body styles you are not limited to making addition types of Gnoll blueprints in the toolset. You will be able to create commanders and slashers with whatever stats/abilities you want, and then select one of the 2 body styles for their appearance.


Jay Watamaniuk, Community Manager


Gnolls: Just checked the toolset and yes, I am a non-readin' monkey-head. It lists 24 hit points. Which was a bit of a debate but I assume what happened is that NWN have slightly more generous hit point rolls than a straight dice roll. That does not mean that it gives creatures more hit points than it should, but that it's dice rolls will be higher than what would be average. This is a guess. The Gnoll Shaman is not in the Monster Manual so we have taken a bit of liberty with the stats.


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