Neverwinter Nights Forum News
Posted Wednesday, February 19, 2003 - 1:20 CET by Veldrin
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.
Derek French, Assistant Producer
Demo Module: What we have found is that some people have had and unfortunate coincedence when playing the Gnolls demo module. It is possible, based on your level, for the encounters to fire and spawn more guards and thus they wipe out all the Gnolls before you can see them. When we tested the demo module with the recommended level we didn't have any issues, but we have found situations where by waiting too long, the Gnolls have already met an untimely demise. Nothing wrong with the patch. Just a wierdness in the Demo module.
Patch 1.28: Hi there. We are taking the various issues seriously. Just because we are not posting in every single thread and responding in minutes does not mean that we are not addressing issues. It is important to understand that most users are not encountering any problems. This is not a denial of any issues, just a simple statement of fact. "Whining" as you call it, has absolutely no effect on the release of a patch. It is also important to note that none of the mentioned bugs were discovered in either internal, INA, or the public Beta. DM Client display, even after we were informed of it, took quite a while to duplicate. The other issue is that there is a similar DM Client bug and it was masking our ability to see this new bug for what it was. Too many instructions is just a warning message. We are still investigating as to why it is more prominant now. Server logs not rotating. We will take a look at this. All of these valid issues will be addressed in 1.29. No ETA as yet.
Bugs: Wow, Jass, I am not sure if I can properly describe just how wrong you are. We have been responding to all issues as best we can, but how much do you expect from us over a long weekend? We are aware of most of what has been mentioned, but there is nothing I can do without programmers on hand. I personally read every single bug e-mail from all three addresses. They are reporting addresses, not support ones, so we rarely respond there unless we need more details. Maybe you should view my list of posts from the last 3 days.
Many people have suggested some sort of public bug tracking, but the problem with that idea, is that the end result is that more of you know what is going on with bugs in the game. It doesn't buy us anything. We already know the current bug lists and have them managed. Stopping bug fixing for several weeks just to present this information, means many bugs get delayed in fixing, just to show you that we are fixing bugs. Its not a good tradeoff in our opinion.
Craig Welburn, Live Team Programmer
Quote: Well heres another one to chalk up to 1.28, the '~' key crashes the game, I believe that 1.27 had this problem as well. Need to get into Debug mode to test my model but every time I hit '~' it crashes.
You should be able to type some thing like the following in the chat line to enable debug mode:
## DebugMode 1
Hope that helps