Greyhawk: The Temple of Elemental Evil Forum News
Posted Thursday, February 20, 2003 - 21:34 CET by Veldrin
Here are today's official Greyhawk: The Temple of Elemental Evil forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.
Steve Moret, Lead Programmer
Money: There will be the 4 primary coin types:
platinum
gold
silver
copper
And I believe that many of the dialogs refer to them by their native mint type too. We did drop the idea of weight for coins. We felt that the realism it added detracted from the game more than it added.
Quote: Is the EXP cost of creating items going to match that proscribed in the d&d rules?
They are the updated prices, many of the prices in the 3rd ed rulebook have been adjusted (see the FAQs and Errata) because they were really WAY to cheap.
Quote: Is there any way that other characters can "assist" the item creator and contribute EXP to pay for the creation? I know that's not core rules... but I think my poor wizard is going to be paying a LOT of experience.
Nope, not o要ly is it not core rules it severely reduces the cost of making the items. I really think it would be too unbalancing to allow this to happen. Sorry.
Quote: If I have 4 characters at the level 10 cap, and o要e character at level 9, will the level 9 character get all the experience, or just their share of it?
Just his share. The other guys did help.
Quote: Will characters continue to gain experience after they hit the level 10 cap, but just not be able to level up?
We're not sure if we are going to stop you right before you hit level 11, or right as you hit level 10.
Quote: What kind of items can we make? Scrolls, potions, weapons, ammunition, armour, shields, wonderous items?
The following feats are implemented: Brew Potion, Craft Wand, Craft Rod, Scribe Scroll, Craft Wonderous Item, Craft Magic Arms and Armor.
The kinds of potions, wands, and scrolls you can make with Brew Potion, Craft Wand, and Scribe Scroll come from a list that are is limited by your spell list (and the requirements to make specified item).
Craft Rod and Wonderous Item comes from the list of rods and wonderous items that are implemented in the game.
Craft Magic Arms and Armor allows you to add enhancements to existing masterwork or magical items. It is limited by the enhancements that are implemented for the game. The unique magic arms and armor are most likely not going to be craftable.
Quote: ie, can we make a "Dagger +1, Flaming, Returning"?
We aren't certain that the returning enhancement will be implemented, but as of right now you can make a dagger +1, flaming.
Quote: Do flaming weapons have to have their Flaming affect activated with a command word? (technically they do in the pnp game, we o要ly just noticed that). same with the frosty and shocking weapons.
I didn't know the flame and frost enhancements needed to be activated. I thought they were always o要. Right now they are always o要... hmm... I'll have to double check the rules.
Quote: Can we name the items we create? Give them a description? What about wonderous items?
Right now you can name the magic arms and armor you create. I'm working o要 a system that will autoname them as well.
You cannot give descriptions to them.
Nor can you name wands, scrolls, wonderous items, etc.
Hope that handles your questions...
Huy Nguyen, Interface and Magic System
Thanks: hey thanks a lot EVERYONE for the great responses! good points for me to ponder o要 ...forgive me for the broad thanks, i'll try and talk about each good point/comment brought up maybe later, hehe.
Quote: 1. how will G:ToEE go about cooperation with skills?
Hmm... not sure what you mean here? clarification please?
2. will synergies be handled?
It's how it's supposed to be, e.g. +2 to intimdate if you have 5 or more ranks in bluff.
3. when an item's durability (assuming there'll be durability for items)...
No broken items (i.e. no item durability). was ruled not fun.
4. how will jumping work?
No jumping (no climbing, no ride). engine would not support these kinds of skills that well.
Sean Craig, Core d20 Implementation
Aiding Another: As for helping others in skills, it's planned to be part of the Aid Another action. So Fen the Thief will select Aid Another, choose Vurt the Wizard as the target. o要 Vurt's turn (or just select him if you're not in combat), Vurt would choose the skill Heal and target Moosebumps the Master of Chains. Fen would check vs DC 10, and if he succeeded, Vurt would get +2 to his skill check.
Aid Another also wakes sleeping characters, gives people a bonus to their to hit rolls , etc. It o要ly works o要ce/round though; if you wake a character, they don't get a skill check bonus.