Greyhawk: The Temple of Elemental Evil Forum News
Posted Friday, February 28, 2003 - 22:14 CET by Veldrin
Here are today's official Greyhawk: The Temple of Elemental Evil forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.
Tim Cain, Lead Designer
Spells: Wow, how could I forget spells? They consume a huge amount of effort to add to the game. There are so many exceptions and special cases.
I want to change my answer.
You know, it's because Huy is so good and efficient at his work, that he makes it look effortless. No beatings for Huy today.
Steve Moret, Lead Programmer
Quote: Will ToEE Be 3.5?
At this time nobody can confirm or deny anything. We're tricky like that.
Huy Nguyen, Interface and Magic System
Quote: Weapon Finesse+Improved Critical+Keen Rapier=Ouch. (Rolls a crit o要 a 14 I think...Base 18-20 o要 a rapier...*2 for improved crit...makes it 6 crit range or 14...I think)
rapier == 18-20 (threat range of [3])
keen rapier == 15-20 (double, [3] * 2)
improved crit keen rapier == 12-20 (triple, [3] * 3)
there is also a "keen edge" spell, but is somewhat unclear (perhaps) o要 whether it still stacks with those other bonuses above. if it does, then you've got a crit range of 9-20!!!!
...keep all the good threads comin' guys! sorry, we're all *REAL* busy at the moment, but if we can't join in right away, we at least lurk.
Bladed Gauntlets: ps. Reanimator (craig) found a Bladed Gauntlet or a weapon of some sort in o要e of the Expansion sourcebooks that had a threat range of 17-20, with a modest damage of 1d4+2, or something like that...
think about THAT o要e all buffed up - and with TWO of em! (two weapon fighting)
criticals left and right!!! hehe
uhmmmmm vorpal keen....
Level 0 Spells: yes, there are 0th level spells.
Sean Craig, Core d20 Implementation
Pathfinding: Yup! We're still working it out, but currently when you hold down the mouse button, you see the path your character will take to get to the target. If you would incur any attacks of opportunity, they are displayed by a neat little icon, plus an arrow from the threatening monster. If you move the mouse before releasing the button, it's treated as an abort.
I still have to color-code the path so you can tell if it's a five foot step, single move or double move.
I should just have you guys post a task list for me every month Everyone can vote o要 my priorities with money. I'll be your coding whore.
Fighters: Fighters in 3e kick butt. All of the feats, plus the emphesis o要 tactics with flanking and aoo etc, plus all the combat options like bull rush and trip, keep it very interesting.
School Specialization: We will be implementing school specialization correctly. Word of warning though - the Divination school is probably the school of magic that suffered the most in the translation, for the reasons ElAntonious correctly, um, divined. Still, there are some good spells in there, and it sounds like you're a True Role Player instead of Min Maxer.
I think the Neverwinter team made a solid game, those guys rock. They went a different route than we're taking though; our games are going to be very different. Realtime multiplayer is a completely different ball of wax.
What bothers me is when people criticize 3rd Edition rules because of Neverwinter. That's like disliking olives because you had a bad martini o要ce.
Naming Items: Oh and naming the items you create is o要 the cool stuff list. It seems likely that familiars will be implemented as items, and it would suck not to be able to name your familiar. And if you're naming your familiar, why not name your items too? So no guarantee of course but seems likely.
Summoned Monsters: Currently, summoned monsters DO NOT eat or earn experience. Killing them won't earn you XP either.