Neverwinter Nights Community Interview at NW Vault
Posted Friday, April 11, 2003 - 21:08 CET by Mollusken
Neverwinter Vault have sent us words telling that they've made an interview with Halfelf, creator of the newly released Neverwinter Nights Character Creator, and Papermonk, leader of the City-Of-Doors Initiative. Here's a few of the questions from the interview:
You've just released your software titled "NWN Character Creator". Could you tell us what are it's major features?
Halfelf: The Character Creator (We call it the CC) allows you to create new characters, same as in NWN. The difference is that there are no artificial limits placed on characters created with the CC. If you have weird races enabled in your racialtypes.2da file, you can make characters with those weird races.
Currently, the feature set includes the ability to create characters with custom races, spells, sound sets, feats, familiars, companions, and more. It allows you to choose a different appearance than the one that the racialtypes.2da selects for you. It also allows you to be more selective about color, allowing the metallic shades, black, etc. You can also be choosier on tattoos – if you want your character to only have a tattoo on your right forearm, you now can.
You can also designate special abilities, which are basically innate spells. There's a lot there, and more coming. I'm very willing to entertain suggestions on what else should be added. For instance, support for a custom deity.2da is planned, which restricts domains and alignments to different deities, if that character is a cleric. If you're not a cleric, it's a convenient dropdown box.
The CODI project had originally planned an introductory module titled "Planescape: Foundations" to be released this month. Is that still in the works? Could you also give our readers who are not aware what it is, an overview?
Papermonk: Still in the works. Had some of those normal "things that slowed us down" but we're still expecting a late April or early May release.