Neverwinter Nights Forum News
Posted Sunday, April 13, 2003 - 16:15 CET by Veldrin
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.
David Gaider, Designer
Skills: No no no, Tumble and Appraise are in. I'm talking about after this point. Whatever they did to put those skills into XP1 (whatever that was) is, at this point, a fait accompli. There's no changing it now, whatever the purpose might be.
OnHit: Well, there is no "on hit" poison system in existence, yet... so that can't be a consideration at this point no matter how cool it might be. We are seriously looking at adding Aura of Despair and possibly some kind of Lesser/Greater Planar Binding ability for the BG. We'll see.
AoO And Casters:
Quote: I would have reported it as a bug, but I thought it was actually an intended feature. Well, it's a huge relief to hear we can file that under Bard songs and Barbarian rages drawing AoOs.
Well, it's not quite a bug like those two are. In this case, it's a gameplay bug... it's doing something that it's supposed to, but having a negative impact on gameplay. As you say, what wizard in their right mind would chose to abandon his spell so he can slap the warrior running past him? Tempting, but not smart... and wizards are supposed to be smart, right? In the mean-time, though, spellcasters can gurgle contentedly at the thought of being able to cast defensively after XP1. As I recall, this was once a hot topic back before release.
Jay Watamaniuk, Community Manager
Exotic Weapons: I think that any weapon that would not be part of what I would guess would be a 'standard' bootcamp type training in fighting would be considered 'exotic' as it would require additional training to use it either as a weapon (because it's standard function is not for warfare)or because it is so foreign (i.e. kama) that you would need additional training to use it effectively. Of course training would need to be for each weapon separately if you wanted to stick closer to reality of course.
Don Moar, Tools Programmer
Japanese: The English version of NWN does not include a Japanese font. As a result much of the text (all?) will look garbled.
NWN uses a custom font file, so the only way to get a Japanese version of a font that will work with NWN is to purchase a Japanese version of the game.
Craig Welburn, Live Team Programmer
Quote: Wat are they i can't join multiplayer cause it says i don't have them wat do i do? (Hak Files)
A Hak file is a custom content for the game that was made and added by a user. If the module that the server is running uses a Hak file for custom content, then you need to have a copy of the Hak file in your Hak directory in order to play the module. If you go into Server Details for the server that required a hak pack and look at the Server Description it may tell you where you can download the hak pak file from.