Subject: "Jefferson" Project Forum News
Posted Wednesday, April 16, 2003 - 21:20 CET by Astin X

Here are today's "Jefferson" project forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.

J.E. Sawyer, Lead Designer

Quote: "Right now Jefferson has five "regions", each with about five areas. Each area has anywhere between two to five maps. In towns, this rises to about twenty to over one hundred maps." Being the non-linearity freak I am, I was just curious as to what this meant. Now the 5 regions sounds like the three IWD2 regions. Is Jefferson going to have 5 overland maps/regions similar to NWN where entering a new region meant not being able to go back to a previous one?

After re-classification, there are essentially three main regions on Jefferson's main overland map. They are geographical regions with socially recognized boundaries, not separate maps.


Quote: In past BIS RPGs (with the exception being Fallout), your party could finish the game in as little as 2 weeks and as long as, well, forever I guess. I would like to see a change for future games where the passage of time not only occurs, but effects everything.

History has shown that putting time limits on quests and events in RPGs tends to *beep* off the vast majority of players. However, there are time-sensitive things in Jefferson, like seasonal celebrations and weekly meetings at specific locations.


Quote: My major concern is about doors, I presume we will be able to smash doors, right? There will be situations in Jefferson where high strength characters such as fighters can resolve by smashing?

There are no doors in Jefferson that are "special game locked" doors. There are no characters in that game that you can kill that will result in the game ending prematurely.


Quote: Ok, so Jefferson is 3D right? Will one be able to rotate the camera?

You can rotate the camera around as much as you want.You can zoom in and out (probably not quite as close as in NWN) and there is a degree of up and down. Default is isometric.



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