Shadows of Undrentide Interview at IGN PC
Posted Friday, April 18, 2003 - 0:11 CET by Mollusken
IGN PC have posted an interview with Tom Ohle and Darcy Pajak from BioWare, where they discuss the upcoming Neverwinter Nights expansion pack from BioWare and FloodGate Entertainment. Here's a short preview:
General Information: How long has the game been in development? How many are currently working on the game - how is the team split? What, if any, are the reasons for delays in production? And, of course, what is the release date for the game?
Darcy Pajak: The game has been basically in development since the original game shipped. We learned so much from making the original game that we really wanted to show everyone what could be done with the toolset. While making the expansion, we were also keeping up with what the community had done, and this pushed us to do everything we could to make sure people who bought it would be very satisfied. BioWare and FloodGate will release the game once we get to the point we think it is ready. Specific release dates are up to Infogrames and Atari.
With the development of Shadows of Undrentide, what new design focus did you primarily have for the game? Where do you want to take original Neverwinter Nights gamers?
Tom Ohle: One of the primary goals was to allow for more role-playing options. To that end, there are several ways to play through most situations. Evil characters may just choose to let someone die, whereas a good player will work to help the person in need. The evil character would then steal the item from the corpse, while the good player may receive it as a reward. The designers are also making the game engine do some amazing things. I didn't think it was possible to have a Kobold go flying through the air... but apparently it is!
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