Neverwinter Nights Community Interview at NW Vault
Posted Monday, April 21, 2003 - 18:26 CET by Mollusken
Neverwinter Vault has posted an interview with Wynne McLaughlin, writer for the gaming industry on the two modules he has created for Neverwinter Nights: the Company of Thieves modules.
You have two modules out in a series titled "Company Of Thieves". Could you give us an overview of what the story is about and do players have to start at the first one in order to play the second?
My original idea was to create a series of modules that were all set in the same city. I didn't want it to be an enormous, sprawling city. I wanted it to be a cramped, claustrophobic maze of a city. (The Thieves World series of books was a big influence, and there are obvious tributes to it in the module.) I thought it would be really cool as a PC to play a module, learn the layout of a city, and then return to it in later modules and see how it might have changed. In Part One you arrive in the city and nobody knows you. At the climax of the module, you join the Shadowdwellers, an influential guild. When you start Part Two, the major players in town already know you. Peripheral characters from Part One become a bigger part of the story in Part Two.