Neverwinter Nights Forum News
Posted Sunday, May 11, 2003 - 1:17 CET by Veldrin
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.
David Gaider, Designer
Quote:Let me point out they did not add PrCs to the campaign they added them to the game. The PrCs and the campaign are not tied together as some of us hoped.
Not any more. I believe it was said back at the beginning that the original two prestige classes were involved in the SoU story. It did not make sense, however, to have the three new prestige classes not have a story requirement while two did... yet it would require too many big changes to try and fit the three new ones in somehow at that point. Yet we did not just want to exclude those new prestige classes from people playing SoU. Truly, if the story of the campaign had revolved around the prestige classes, it would have been a bigger deal. The story is what's important to us and what we wanted to retain.
Epic Levels: The argument for and against implementing Epic levels is very similar to the kind of dicussion that goes on here regarding it (personally the thought of Epic levels causes me to projectile vomit, but nobody ever takes my arguments seriously when I start doing that). Epic levels are quite clearly one of the biggest demands, and it seems like we need to implement them somehow. Obviously we cannot do a completely by-the-book implementation, though... one just needs to skim through the Epic level rulebook to see that's the case. We can not and will not, however, trivialize the crowd that wants these implemented. So the argument continues here. Feedback from you all is appreciated on the topic, though I would only ask that you be a bit more respectful with each other about it.
SoU Feats: Great Cleave is in.
Derek French, Assistant Producer
Character Files: Character files (.bic) are GFF files. So yes, it will all become clear when the GFF docs are released.
Don Moar, Tools Programmer
ERF Files: 1. I don't know who ordered the resources in the Contest of Champions module or why it was done, but the order of the resources in the erf is irrelevant.
2. Since neither the toolset nor game can support these new resource types you'd like to add, you're probably better off packaging them outside the .mod altogether anyway.
3. Index 0 in the dialog file is the text "Bad Strref". STRREF MAXINT is defined by the game and toolset to also be "Bad Strref" (although that text is not in the dialog file). I think it was assigned when our internal string database for NWN was created, but the MAXINT one was a hold over from the Infinity Engine. I wouldn't worry about it.
Darcy Pajak, Assistant Producer
XP2 Title: We plan to announce the name of the 2nd expansion pack for Neverwinter Nights at E3. This will also be posted on the forums that Wednesday. All I can say now is that the title is in red font.