Neverwinter Nights Forum News
Posted Wednesday, May 14, 2003 - 23:07 CET by Veldrin
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.
David Gaider, Designer
Quote: I think that, rather than putting them in with no context, no quest to earn membership, & so forth, the whole concept of PRCs should have been nixed from the very beginning.
That was not an option. Keep in mind, as I said, that prestige classes are not specific to the SoU campaign. And just because we didn't use them as a focus of the campaign is not a reason to eliminate them altogether.
Quote: Will there be a generic Henchman Converstaion that we can use as a baseline to make 'improved' henchmen? Or will we need to hack apart one of the campaign conversations?
You will need to hack apart the conversations. They're pretty heavily commented, however, so it shouldn't be too hard.
Quote: Hi Dave, can you verify that weapon switching is in for henchmen? Thanks.
I'm not sure what you mean by weapon switching. If you mean the henchmen switching weapons on their own, I'm really not that sure. Whenever I want the henchman to switch weapons I just go into their inventory and put something else in their hand, myself.
New Events: I've said in the past that we're looking at including an OnPlayerEquip/OnPlayerUnEquip for XP2, but it definitely won't be in XP1. The only new event handler in XP1 is for the OnCutsceneAbort event.
Henchman: We're going through the henchman level-ups right now, actually, and testing out how they're going to work with the default packages. They may yet change if the combination isn't working well (and, in fact, the kobold henchman may very well have to change the Rogue secondary class for that reason).