Greyhawk: Temple of Elemental Evil Forum News
Posted Friday, May 16, 2003 - 17:01 CET by Gopher
Here are the latest Greyhawk: Temple of Elemental Evil forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.
Steve Moret, Lead Programmer
SSI Gold Box Series
The SSI Gold Box series (coupled with some Sir-Tech Wizardy lovins) are the reasons I went into PC RPGs. Without Curse of the Azure Bonds I don't think I'd be the same person I am today.
Not only have I played them, they are prominently displayed in my office. I actually want to do a 3.5 conversion of them and put some people thru it pen and paper. But I'd have to find people who haven't actually played the CRPGs.
Multiplayer
Being responsible for a majority of the multiplayer code in Arcanum; I'm going to have to say there are some SERIOUS architecture issues with this engine becoming multiplayer capible.
ToEE has made it a lot better, but there are still some groundwork issues that haven't changed that need to.
Huy Nguyen ,Interface and Magic System
Quote: Can the information window show more info (actual rolls etc)?
Yes, the blue words in the Rolls History are "hyperlinks" to another interface that does a breakdown of each roll (not shown in screenshot)... e.g. +5 to hit -> +2 flanking bonus, +2 class bonus, +1 etc. etc.
(this interface also doubles as the in-game help/"d20 encyclopedia")
Monsters' Initiative
Unfortunately for you guys, the only way you'll witness monsters taking simultaneous turns is if you go to E3 and check out the current game build while it's running (or if media or a fan films an E3 gameplay movie)!
...Although recently sean added a visual indicator by highlighting all the monsters' initiative portraits at once. That would have to wait for the next batch of screenshots or something I suppose.
At first, I as somewhat opposed to this idea, since it raises questions like "what about AOO's? won't this break d20 combat?" etc. I think we were all a little concerned, but after seeing it in action, it works like butter. There are rules that prevent simultaneous turns from going too crazy; at the moment, monsters will do it only if they are doing generic move or attack actions (i.e. they won't be doing 10 frog tongue attacks at the same time!)