Shadow of Undrentide Interview at GameSpy
Posted Sunday, June 15, 2003 - 19:20 CET by Mollusken
GameSpy have posted an interview with the joint CEOs of BioWare, Greg Zeschuk and Ray Muzyka.
What does Shadows of Undrentide mean for the considerable Neverwinter Nights community on the Internet?
Ray: We wanted to support our community. In the beginning, when we started Neverwinter Nights, one of our goals was to build a vibrant role-playing community on the Internet. Neverwinter did go online, and certainly the expansion packs are designed to help the community grow and provide more content tools, background tiles, new monsters, and new storylines for people to play though. Hopefully, this will make things even better than the original Neverwinter Nights game in terms of storyline and provide a lot of tools for people to use to continue to make the world even bigger.
Greg: Yes, it's actually quite mind-blowing how much stuff there is out in the world of Neverwinter when you go on the 'net and check some of the fansites. There is new content, models, tilesets, and more modules made by fans posted every single day. Some days there are lots of them, not just one or two pieces, but ten to fifty things. It's actually kind of funny; in a sense it's a well-kept secret that some people don't realize. I don't know how it couldn't be the biggest mod community out there -- the volume of stuff is unbelievable. The breath of D&D that's been converted to digital format for Neverwinter is astounding.
Read everything here.