Neverwinter Nights Forum News
Posted Thursday, July 10, 2003 - 19:50 CET by Veldrin
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Georg Zoeller, Designer
Patch 1.31 2DAs: I believe that 1.31 2da's are compatible to 1.30 ... even through there may be a few bug fixes in some of them. The user 2da's should be safe.
Dialog.tlk: Keep in mind that text added to dialog.tlk needs to get translated ... Sounds like a small issue for 2 or 3 strings, but certainly could run out of hand really fast
Included Cheater NPC: Usage:
- Console: DebugMode 1
- Console: runscript cheat
- The cheater will appear
- Type 'help' in the chat window to see all the options
Basically if you type a number into the chat i.e. 5, you get leveled up 5 levels in your default class without going through the gui's. Very helpful for testing things
Compile Errors: Experiencing unexplained compile errors in NWscript code but the code is obviously ok?
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Any hakpak with NWSCRIPT.NSS in it will break your module and cause major problems with any future patch from bioware that adds scriptings functions (1.31 is going to add scripting functions)
Any nwscript.nss in your override directory will cause major problems as well
****
There is no reason to have this file in any hakpak!
If you want to add constants to your scripts, please use the const keyword instead:
Example (adding a new polymorph type constant):
Instead of adding
int POLYMORPH_TYPE_MYMONSTER = XX; (XX = Line In polymorph.2da) to nwscript, use the following solutions:
a) just use the magic number (XX) in your scripting code
or
b) add something like
const int POLYMORPH_TYPE_MYMONSTER = XX; to the head of your script or a central include file
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Again DO NOT PUT NWSCRIPT.NSS into Hakpaks
Hakpaks known to add to have a nwscript.nss file in them:
- many of the ridable horse, useable boats hakpaks
- the arcane space tileset scripts
- some of the popular PCParts hakpaks
(feel free to add more to the list)
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Weird compile problems with x0_i0_files?
You most likely have modified nw_i0_* (i.e. nw_i0_generic) files in your module, hakpak or override which is not compatible with NWN 1.30
Rob Bartel, Co Lead Designer
His Job: Yes, I'm currently assigned to HotU to help them get off the ground. A decision should be made shortly as to whether I'll see HotU through to completion or migrate back to the Live Team while HotU is still in its early stages. If the former, my allocation will be reassessed once HotU is completed: I'll either move back onto the Live Team at that point or be assigned on a more permanent basis to one of our still-unannounced projects. In other words, I could be back on the Live Team in a week's time, later in the year, or never at all. Nothing's been fully decided at this point.