Neverwinter Nights Forum News
Posted Friday, July 11, 2003 - 18:08 CET by Veldrin
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
David Gaider, Designer
Alignments: Okay, you asked for it. Keep in mind that we recognize that alignments leave a LOT of room for interpretation. This is ours, at least as far as SoU went:
(Feel free to suggest additions, changes... I don't for a minute think this list is all-encompassing. It was just a document to help QA get in line with our thinking for the purposes of SoU. We had, for instance, considered the idea that allowing an innocent to come to harm through inaction on the part of the PC to be a Not-Good act... though it wasn't necessary for what SoU encompassed.)
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Alignment Shifts – Shadows of Undrentide:
The difference between Evil and Not-Good:
It’s important to keep in mind that alignment shifts should only occur when the character acts outside of what would be appropriate for his alignment. In some cases, this is a clear cut case of one alignment or another. Performing a very evil act should result in an Evil hit… both Good-aligned and Neutral-aligned character would slide a bit towards Evil.
There are going to be some acts, however, which might be reasonable for both an Evil-aligned character and a Neutral-aligned character to perform… and only a Good-aligned character really wouldn’t do it. This is a “Not-Good” act… and only a Good-aligned character would receive an Evil hit for performing it. An example: let’s say the character solved a quest in a morally questionable manner… he collects some money owed to the quest-giver by brutally beating someone until they gave it up. Should someone Evil be allowed to do that? Certainly. Should someone Neutral be allowed to do that? He didn’t kill anyone, and the money was owed… it really doesn’t seem very evil, per se, so yes, a Neutral person should receive no hit. Should someone Good be allowed to do that? Probably not… and therefore this qualifies as a Not-Good act. It should be kept in mind that if there is ever any doubt as to what the Neutral spectrum of either axis (Law-Chaos, Good-Evil) allows, Neutral should be given the benefit of the doubt. Neutrality allows for shades of grey going into both axes and simply avoids the extremes of either… so someone Neutral-aligned should only be slipping, say, towards Evil by performing extreme Evil acts… and not minor Evil acts. It should also be noted that most alignment hits should by tiny (1-point) or small (3-point) unless it is an extreme action... and if it is extreme, it should never qualify as a not-anything.
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When alignment shifts should be used/not used:
Lawful:
Chaotic:
Good:
Evil:
Translation: The problem with translation is that it costs money. The publisher sends all new strings to contracted translators that do all the translations. It's not something we do ourselves. I suppose we could say "Oh, don't do these strings" and then try to enter the translated versions ourselves (that you provide us), but that gets complicated (since it's not an area we handle) and adds more work for something we don't need and won't use. We have already said that custom skills and custom spells do not fall in the domain of custom content, that's hacking... which we'll support only to a very limited extent. You'd probably be better off campaigning for the Live Team to offer ways around the .tlk as a whole... that, at least, solves your problem in one fell swoop without relying on us to input strings as a stop-gap measure.