Greyhawk: The Temple of Elemental Evil Team Q&A at RPG Vault
Posted Friday, July 25, 2003 - 18:37 CET by Veldrin

RPG Vault has posted Q&A #5 with the team of Greyhawk: The Temple of Elemental Evil. This time they talk about the AI and what kind of characters the developers are using. Here's a clip:

Jonric: What are some aspects of the AI in Temple of Elemental Evil that you find particularly effective, interesting or otherwise notable?

Tim Cain
Project Leader and Lead Designer
I like the new scouting AI. When a creature is marked as a scout, he will run back to his buddies to report any enemies he sees before he attacks. So this means you may be walking down a hallway and see a goblin, who immediately turns and runs through a door, and seconds later, a goblin war party comes boiling out of the doorway.

Scouting is cool because it's realistic (the goblin goes for reinforcements rather than take on the five PCs himself), and because it makes strategies besides hack and slash more viable. If your rogue can sneak up on the goblin and take him out, or your cleric can hold him, or your wizard can zap him before he gets through the door, then you can avoid fighting the war party altogether.


Read it all here.


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