The Temple of Elemental Evil Forum News
Posted Tuesday, August 19, 2003 - 23:05 CET by Gopher

Here are today's Greyhawk: The Temple of Elemental Evil forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

Steve Moret, Lead Programmer

Quote: The FAQ said resolution goes up to 1280x1024, thankfully!

We may have to lockdown the resolutions because of interface resizing issues. This is still in debate, and will most likely get resolved soon but I'm not going to promise that anything besides 800x600 will work flawlessly out of the box.

We will try and keep you posted on the situation.


Quote: That's some bad news Steve. Please, please, please do your magic and make it work in higher resolutions.

It is our goal to squash all of the interface in odd resolution bugs before we go gold but if that doesn't happen you'll have to run the game with a special flag to get those higher resolutions enumerated.

They are localized to very small portions of interface but we just can't be a professional title and ship with those kinds of interface errors.

Magically create us some more time and we'll fix them all for ya.


Quote: Just to let everyone know, the latest issue of PC Gamer has a 10 minute preview for TOEE on the DVD that comes with the issue!


I believe it is supposed to be a walkthru of the Moathouse filled with "Director's Commentary" style dialog from Huy, Sean, and Craig. From what I understand you may urinate with laughter if you listen to it. I have not yet had that pleasure, but I assure you I'm on my way to the newsstands now with my Portable Urinal.


Huy Nguyen, Interface and Magic

Quote: Some Screenshots make the Dialogue Boxes look like ass.

Yes, optimizations in the renderer caused the text in the radial menu to look screwed for a few days - everyone complained, heh. That's the risk you run when you have a reviewer drop by one day and take a daily build that's in the process of being fixed... :P

Don't worry, the artists above all want the game to look goood and will beat us if it doesn't! *fears the whacking stick*

One problem we had with a 100% dynamic radialmenu is that we are aiming for consistency whenever possible. The radial menu works best once you get acclimated to how the structure/setup is - if the lowest levels of the menu are constantly changing (and in some cases, they do, e.g. If you don't have Spells at all), then you will have a more difficult time "mastering" the interface.

Ideally, if the UI is designed well in the first place, then the need for customizability/etc lessens to an extent. ...I myself only have one hotkey, that being for "5 foot step".


Quote: Will the third/fourth mouse button and/or the mouse wheel be supported in any way?

Mousewheel for UI's


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