Neverwinter Nights Forum News
Posted Thursday, August 21, 2003 - 18:03 CET by Veldrin
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Georg Zoeller, Designer
Patch 1.31: You can only join servers with the same version number as your game. If you update very early, it will take some time until the servers are brought up to the new version. This has always been the case, and it will always be that way.
Polymorph: Yes. Technically in polymorph.2da there is a column for claws, special attacks and hide items that get equipped on a creature when it polymorphs
Quote: Quote: So that's what was happening to my dang Elementals. I was wondering why I'd summon them in and they would instantly be damaged 108 hp. I didn't scroll back to see exactly why but now I know.
No its actually casting drown on the area, and since drown uses a part of the elemental itself to fuel the power, it gets weakened. Wail, Wilting and Weird have been fixed in the internal builds we are working with, so I guess you will see a fix for these issues at some point.
Don Moar, Tools Programmer
Inaccessible Locations: An inaccessible location is any place to which you can't walk (ie deep water in the rural tileset or on tops of buildings in the city exterior tileset). You will see a warning if you attempt to save an area with objects in such locations. Only if you have any creatures so positioned will the toolset actually prevent you from saving, however. The toolset has always made this check, however.
David Gaider, Designer
Quote: Rumor is we won't be seeing much of Waterdeep anyway.
Consider that confirmed. The campaign is not about Waterdeep, which... and I'm sure you agree on this point... to do it justice would require a complete campaign dedicated to it and it only.
I know what's in the Castle Ward. Assuming you get to see the Castle Ward or even part of it. Really, there's plenty of material out there to tell someone what and who's in practically every single building within Waterdeep... which is why I'd never want to do a Waterdeep translation, myself. Not a chance.
Craig Welburn, Live Team Programmer
DM Client Bugs: To be blunt (and as David Gaider has discussed extensively earlier), the DM client is only used by a very small portion of the people using the game. As such it gets assigned a lower priority for resource allocation. This is unfortunate, but it is a reality that we have to work with since we can't fix every thing with the time and resources that we have. We have received bug reports on these issues (we thank those that sent in detailed bug reports) and these bugs have been entered into our bug database (I entered some of them myself). However, we had to stop fixing bugs at some point so that we could test and release the 1.31 patch. Because of how these DM client bugs were prioritized and the limited time and resources that we have to fix issues in all areas of the game, the bug fixes for these issues didn't make the cut off.
However, that being said we do value the DM client and know how it enhances the game experience. These bugs will be addressed in a future patch (can't say when or which patch at this time). Other DM client bugs that were higher priority (such as the crash when viewing a player's inventory when they die or log out and a crash related to spawning in SOU content into a non-SOU module) were fixed in time for the 1.31 patch cut off.
SoU Mods: This was a bug that has been fixed. If you were running a non-SOU mod and another player was connected to your game who didn't have SOU installed and you spawned in SOU specific content it would crash the non-SOU players game, since that player doesn't have the required resources such as monsters and placeables. The module now has to be flagged as requiring SOU in order to spawn in SOU content in the module.