Neverwinter Nights Forum News
Posted Tuesday, August 26, 2003 - 18:08 CET by Veldrin

Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

Derek French, Assistant Producer

Scripting: The problem with the double scanning of the list is that it greatly reduces the number of items that can be placed in a chest. We only have a budget of 20k instructions before we get a TMI. Thus the idea of making a quick lookup table is nice since it avoids a second scan.

Let me reiterate here. If you have a script that includes this script that has been modified, then the script that includes must be recompiled. Also, if you have a chest or NPC that is using a standard BioWare script that includes that script, then it must be included in your module and also recompiled. To include a standard script in your module, bring it up in the script editor and save it, a copy will be made in your module.


Patch 1.32: Hi there. We have been made aware of a server crash exploit today and we are preparing the 1.32 Update to address this. The first Beta should be sometime this week. Due to the sensitive nature of all exploits, we won't be providing you any details on the issue. The DM Client issues as well as other bugs that were originally scheduled for being fixed in 1.32 have been moved to 1.33.

Tom Ohle, Communications Associate

Shifter: There is no Plane Shifter in Hordes... there is, however, a Shifter.

David Gaider, Designer

HotU Henchman: You aren't forced to take two henchmen with you. And, incidentally, weren't you the one posting about how HotU was certain to disappoint you? And now having two henchmen is not a boon but double the aggravation? Why do you play these games, anyway? Is this some masochistic impulse thing I really don't want to know about? Incidentally, two new controls that ARE added for henchmen: the ability to ask them not to cast any spells until further notice AND the ability to enter stealth mode with you.

Henchman: I wonder why the article said two. Hmm. There's actually four. For clarity, I mean there's four henchmen from the original campaign. Plus Deekin. And, no, I'm not saying that's all the henchmen there are in the game.

Golems: Actually, no, the adamantium and mithril golems each have their own new unique model.

Quote: Since each henchperson can only have 2 possible progressions, I'm guessing deekin WILL be a pure bard with the option to become a dragon disciple.

Correct. Some of the other characters won't be quite as you remember them. We thought that was okay, since they were pretty Plain Jane originally and we have options now we didn't back then.


Quote: Now that Dragon Desciples can have wings, I wonder if Celestial wings, and Demonic wings are hidden in as a side bonus.

Maybe.


Quote: I wonder if the wing model will play nice with armor. In other words, if a dragon disciple is wearing chainmail, will you see the chainmail?

Yes, you will see the chainmail. The wings are simply added overtop of everything else.


Quote: Oh yeah they can add wings with no problem, but adding robes and cloaks is not going to happen. This doesnt make sense. Im not asking for robes and cloaks anymore. Im complaining that there are no robes or cloaks coming!

Complain away. The system for wings actually existed in the original NWN... we just didn't get it completed to a state that we liked. The work has been minimal.


Quote: Do the wings scale properly for small races?

Yes.


Quote: thinking that deekin would make a great dragon disciple

You mean, make him cool and useful? Perish the thought.


Quote: 1. Are the npcs from the original NWN OC going to remian single class, or can you multiclass them like the SOU npcs?

I think all of them have an alternate level-up scheme as an option.


Quote: 2. Can npcs take PrC too?

If they're set up to do so.


Quote: 3. How is resting going to be implemented? Like the original OC? sou? lIKE THE ie games where you can rest when you want; but there's a chance of being interrupted by monsters? Or in a delayed time seqeunce like 5-10 minutes or so like some user made mods, and WW?

I believe we're going for a combination of SoU with an improved resting encounter system.


Quote: Is respawning possible, or is that being crossed out completely in favor of the if you die you are dead philosophy?

Limited respawning, like in Chapter 1 of SoU. But this is more related to the story... you'll see.


Quote: 5. Is there anything resembling the recall stone? If so, I hope it's a teleport type spell.

See #4.


Quote: 6. Are Dorna, and Sharwyn in? These are my favorite npcs along with Aribeth from the NWN series so I hope at least one of them make it in.

At least one of them is.


Quote: Are rust monsters, and deepspawn in as mystery monsters?

Wishlist stuff has its own sticky.


Name:
E-mail:
Password (staff only):
Comment: