Neverwinter Nights Forum News
Posted Saturday, September 20, 2003 - 17:52 CET by Veldrin
Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.
Georg Zoeller, Designer
Class Limit: Three classes are max, adding another class was no option because it would have required a complete overhaul of the GUI as well as many many other aspects in the game. I doubt we will ever see the ability to take more than 3 classes in NWN.
IRL: There are no plans to change IRL. In theory, you can make items that give you almost complete invulnerability in epic levels, its up to the server operator to allow them or not. Given the new scripting powers for dealing with item properties, I don't see a problem with that.
Plus, you can now use the OnEquip/OnUnequip handlers to script your own item restrictions. All items that can be equipped require to be equipped to use their special powers in HotU.
Epic Spells: You don't need to win a check for these spells in Hordes, you need, however, a certain number of ranks in spellcraft to get them.
Expertise: Expertise is a "offensive" combat feat
David Gaider, Designer
SetFogDistance: Actually, for those who like to keep track of such things: it was asked a while back by some members of the community if a "setfogdistance" property could be set as an area property instead of being solely adjustable client-side. I don't know the details of it's use, but I'll say this: it is now in.